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10/27/2011 1:42 pm

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Originally Posted by Brandon Quintela:

& yes Karina its been confrmed on the digimon masters facebook page as one of the comments, that you need to waste lanterns on the first options to unlock the other ones that you want.


Thanks for answering my question, Brandon.

Well, I guess I have more lanterns to farm! lol
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10/27/2011 7:16 pm

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Does anyone know if the new account event will work for the same account on a second character creation, like does it work universal to the all characters in the new account? Or do you have to create another account? I'm just curious before I start another character on my new account. I don't feel like making a new account xD
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Username: Kaylee & RobbStark
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10/27/2011 8:56 pm

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Originally Posted by Karina Coultrup:
Does anyone know if the new account event will work for the same account on a second character creation, like does it work universal to the all characters in the new account? Or do you have to create another account? I'm just curious before I start another character on my new account. I don't feel like making a new account xD



Event 3. Support from Dats Center for the beginner tamer!
Support program 1
Period: Oct. 25, 2011 ~ Nov. 01, 2011 (1 week, Joymax Standard Time)
Become a new member and reach tamer level 10 to get loads of gifts!!

*All event items are binding items.
*Become a new member during the event period and reach tamer level 10
*Items will be provided on November 8
Note: New Member means new Account
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10/27/2011 10:15 pm

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That doesn't answer my question. :/

Elaborated question:

Does the new account event count FOR ALL OF THE CHARACTERS ON THAT NEW ACCOUNT? I'm already aware you need a new account for the event, I'm asking if the event -- which the announcement does not cover -- covers all the characters on that new account and if this is so, do you have to get each character's tamer LVL to 10 or can they just be made later?

*but thank you anyway Ten Sans. *
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10/30/2011 6:57 am

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Let's start with the top ones:

Timer: Not to thrilled that it's still intact, but I have to say that it's not to bad. I like the fact that it only goes down when you are killing monsters, but however I did notice that if a Leader attacks you and if you are running away, the timer starts running again. Might want to have this looked at. However if this is going to be permanent, the penalty time has got to go. You should not reduce EXP and drop rates because a user plays for three hours. Absolutely ridiculous.

New Content: When a game is released commercially, it usually means that the full game is being released. I'd suggest releasing some new content soon or giving out Merc eggs or something to keep people playing otherwise they are going to stop period. Who wants to play a game when there is a level cap of 46, and no new quests or areas?

Drop Rates: Need to be raised, badly. I killed a total of 380 Saber Leomon before I finally was able to get a Mercenary Elecmon Digi-Egg. I only got 35 Data Chips out of that as well and I believe 340 broken eggs for return.

Hatching Rates: Just a thought, but upping the hatching rate would be a good idea as well. Or maybe have some reinforced eggs as drops after killing so many Digimon. Just an idea. Breaking 50+ eggs is annoying and expensive.

Item Costs: Need to be reduced. I thought they were expensive before but now it's ridiculous. It cost me if I am correct 66 M for 100 Medium Vitamin DS. That is completely uncalled for. Regardless if users are selling Merc eggs for 20-30 Mits or data for a costly amount as well. There's no reason to penalize other players cost wise.

Rest Areas: There need to be a few more rest areas in game for exhaustion. That or Vitamins to reduce the exhaustion should be made in the vending machines as well and not just as Silk items. Or lower the rate somewhat in particular areas.

Other Thoughts: I'm not the only one who has mentioned this, but I do think that there should be a few more event items or extra EXP for those who participated in OBT. Even if we are high levels now, we got cheated out of the EXP event when OBT originally began because of the three hour timer, so instead of the experience we could have achieved, we only got 3 hours worth of 3 days. Also I think that some of the event items that new players are getting that OBT members didn't receive should be given out to everyone as a good gesture. Just a thought, even if it does sound completely selfish.

Over all so far I am pretty pleased with the game. I'm keeping myself entertained by leveling up my Impmon after finally hitting the level cap. It would be nice to finally have some new content however.
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10/30/2011 4:31 pm

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Originally Posted by Brady Stephen Rivera Abrams:

New Content: When a game is released commercially, it usually means that the full game is being released. I'd suggest releasing some new content soon or giving out Merc eggs or something to keep people playing otherwise they are going to stop period. Who wants to play a game when there is a level cap of 46, and no new quests or areas?


Not even KDMO released everything commercially. Why? Because they updated over time with new content, to keep players coming and to give them new things. Releasing everything on the day of release would ruin a lot of things. They should have released more, just not everything.
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10/30/2011 7:33 pm

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Originally Posted by Karina Coultrup:
That doesn't answer my question. :/

Elaborated question:

Does the new account event count FOR ALL OF THE CHARACTERS ON THAT NEW ACCOUNT? I'm already aware you need a new account for the event, I'm asking if the event -- which the announcement does not cover -- covers all the characters on that new account and if this is so, do you have to get each character's tamer LVL to 10 or can they just be made later?

*but thank you anyway Ten Sans. *



Yes, all the Tamers from that new account will benefit from the Support Program.
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10/30/2011 7:43 pm

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Awesome! Do we have to level them on before the selected time, or...?

Thanks for answering!
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Username: Kaylee & RobbStark
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10/30/2011 7:44 pm

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Originally Posted by Karina Coultrup:
Awesome! Do we have to level them on before the selected time, or...?

Thanks for answering!



Yes. You have to make them reach level 10 before the end of the event duration.
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10/30/2011 7:58 pm

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Alright, that's easy for me! xD

Thanks again! ^.^
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10/31/2011 9:49 am

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Oh another thing that I forgot to mention. Something that was done in this version that has not been done in KDMO, is that there is a 10 level limit between being able to get drops from a digimon compared to your level. In the korean version, you could farm gabumons for example even at lvl 40+ if you wanted, and still have just as good of a drop rate as someone who was near their level. I feel that things in this version should be the same, because there are A LOT of digimon that you can only obtain at certain levels like for example patamon who is around level 16. This level limit on drops is a very HUGE annoyance to many of the players of this version, and it makes playing that much harder because you cant always just hunt for the digimon you want. Please consider removing this new system and going with KDMO's system. For this kind of game, partner level/mercenary level should not be affecting drop rate at all, only exp rate from the digimon we fight.

Something else I noticed that I would say isn't a huge issue, but still noticeable, is that the size for each kind of digimon (3/5, 4/5, and 5/5) are a bit off from the korean version. In that version 3/5s could reach 99-102% with miracle fruit help, 4/5 could reach up to 122% also with miracle fruit help (without it usually around 118-120% at least), and 5/5s up to 130% size and stats. Changing the size of each digimon to those of the korean version (or even bigger than those) to me would be a great thing and very fun for people who like to compete to have the biggest and best digimon. It is just a suggestion, but I know id sure be happy with the KDMO size rates than the ones we have now, but thats just my opinion.
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10/31/2011 12:53 pm

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I believe the amendment said it would be matching it up to KDMO.
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10/31/2011 1:30 pm

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Originally Posted by Brandon Quintela:
Oh another thing that I forgot to mention. Something that was done in this version that has not been done in KDMO, is that there is a 10 level limit between being able to get drops from a digimon compared to your level. In the korean version, you could farm gabumons for example even at lvl 40+ if you wanted, and still have just as good of a drop rate as someone who was near their level. I feel that things in this version should be the same, because there are A LOT of digimon that you can only obtain at certain levels like for example patamon who is around level 16. This level limit on drops is a very HUGE annoyance to many of the players of this version, and it makes playing that much harder because you cant always just hunt for the digimon you want. Please consider removing this new system and going with KDMO's system. For this kind of game, partner level/mercenary level should not be affecting drop rate at all, only exp rate from the digimon we fight.

Something else I noticed that I would say isn't a huge issue, but still noticeable, is that the size for each kind of digimon (3/5, 4/5, and 5/5) are a bit off from the korean version. In that version 3/5s could reach 99-102% with miracle fruit help, 4/5 could reach up to 122% also with miracle fruit help (without it usually around 118-120% at least), and 5/5s up to 130% size and stats. Changing the size of each digimon to those of the korean version (or even bigger than those) to me would be a great thing and very fun for people who like to compete to have the biggest and best digimon. It is just a suggestion, but I know id sure be happy with the KDMO size rates than the ones we have now, but thats just my opinion.



+1,agree with you in every way,hope Joymax make it like that!
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10/31/2011 9:33 pm

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You kids just love being lazy, don't you?
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10/31/2011 11:14 pm

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Originally Posted by Anthony Ethridge:
You kids just love being lazy, don't you?


Who is being lazy? You mean those asking for an increase?
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Username: Kaylee & RobbStark
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