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When will we get no lvl restriction on drops?
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When will we get no lvl restriction on drops?
11/12/2011 8:15 am

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Hey Joymax!Can you tell me when will we get no lvl restriction on drops?10 lvl limit sux,if you said you make it same as kdmo,then remove lvl restriction on drops, how it is in kdmo!Ty!
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11/12/2011 10:02 am

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Where did they say that? If they indeed said this, kindly point me out where.
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11/12/2011 1:08 pm

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They did say they were raising the drop and hatch rate to match KDMO rates in the patch note a while back. The thing is while they 'fixed' the drop rate, they never removed the level limit on drops, which is more then half the reason people were complaining about drop rate to begin with. -____-;, in the KDMO version of this game, you can be any level and not have a limit on digimon dropping items, there could be even 60+ level difference, they still drop items. This is a huge important part of this game otherwise high levels get stuck and unable to ever hunt for low level digimon that get released that they want to hatch.
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11/12/2011 1:27 pm

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Yes, the drop rate. Not the the drop restriction. So sadly, don't expect this to be fixed anytime soon.

I support this as much as the next guy, but I'm not seeing this happen anytime soon.
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11/12/2011 1:55 pm

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I would rather the restriction stay, because later maps will include the higher evos of the younger Digimon who we can't farm anymore. Plus it starts killing off Digimon meant for that actual level of player. For the new people, this would have to stressful and confusing. Plus it's a cheap way to farm if you're easily getting eggs. Personally I think the event items should follow the restriction too.

It's not because this game is bad, but because it's bad to have too easy of a game. The economy in the game would only be worse off. You would make little-to-no money if the restriction was gone and people were selling eggs for like 1-2M because they drop like crazy fast due to high levels killing lower levels.

Face it. If you can't sell a Cash Egg to boost your profits, you lost the game if you're making 1-2M from Merc eggs.
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11/12/2011 6:42 pm

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The fact is cash eggs will always sell though. Because they're unbreakable. The problem lies in the fact that some digimon won't have higher evo's available later in the game. The spawn rate in this game is pretty high, and there's going to be a second server, so it won't be that hard for lowbies to level up and since when have you not seen an mmorpg where higher levels are going around killing lower level mobs? It happens in everything including WoW, kRO, eve, etc.

And according to many people who have played kDMO (I have not), you apparently need an average of 20 merc eggs just to hatch a 3/5, and up to 50 to hatch a 5/5. That's a very long and expensive grind when fighting digimion your own level. Especially with the current price of vitamins. And you would actually get money because you're getting a whole bunch of cracked digiEggs and not spending as much money on vitamins/food, cause you are not taking as much damage nor in Mega form.
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11/12/2011 9:45 pm

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Originally Posted by Jayde Huggard:
The fact is cash eggs will always sell though. Because they're unbreakable. The problem lies in the fact that some digimon won't have higher evo's available later in the game. The spawn rate in this game is pretty high, and there's going to be a second server, so it won't be that hard for lowbies to level up and since when have you not seen an mmorpg where higher levels are going around killing lower level mobs? It happens in everything including WoW, kRO, eve, etc.

And according to many people who have played kDMO (I have not), you apparently need an average of 20 merc eggs just to hatch a 3/5, and up to 50 to hatch a 5/5. That's a very long and expensive grind when fighting digimion your own level. Especially with the current price of vitamins. And you would actually get money because you're getting a whole bunch of cracked digiEggs and not spending as much money on vitamins/food, cause you are not taking as much damage nor in Mega form.



Not all players can afford the cash eggs through the shop, or even from player shops. After that, you to have evos and chips which equal more time/money. While eggs WILL still sell in the Cash Shop, it's unlikely that they'll be affordable to free-play players. All I can tell you is, that before I started using the cash shop, I would have never been able to afford any eggs 300M or higher due to having to constantly buy healing items.

7$ per egg and you might run the risk of getting a crap 3/5 champion...for alot of people later on that's not gonna appeal to them. Unless they drop the prices of the eggs, the sales will slowly drop later in game once the eggs start dropping. They'll still sell indeed, but not as much. If the drop restriction was removed, eggs would drop left and right and we'd all not make enough money to keep up on items and other things we want/need. GDMO's economy right now isn't ready for that kind of thing to be implemented. And with vitamins now being more expensive, that just supports what I said.
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11/12/2011 9:49 pm

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Originally Posted by Matt DeRosa:
I would rather the restriction stay, because later maps will include the higher evos of the younger Digimon who we can't farm anymore.

Yes some of the digis have higher evos on later maps but some of the best ones like patamon for example are only on 1 map and 1 lvl. If your 5 lvls past him then its supposed to be tough luck? Or I could go farm other eggs forever so that I could hatch a new digi just to lvl him up to patamons lvl to farm him then once that digi is too high I've probably collected 3-4 Merc eggs and I have to start all over again wasting resources non stop trying to farm 1 digi. By the time I have enough merc eggs to attempt a decent hatching I've gone through 5-6 useless mercs for that sole purpose. That would seriously **** me off. If they don't change the limit by the time patamon is released the community is gonna throw a hissyfit until they wise up and change it to how it should be with no restriction.


"Personally I think the event items should follow the restriction too." Umm hell no. There is no way that anyone other than the super **** would be able to have afforded the reinforced egg if they had done this.  

"The economy in the game would only be worse off. You would make little-to-no money if the restriction was gone and people were selling eggs for like 1-2M because they drop like crazy fast due to high levels killing lower levels."



The price for merc eggs is already plummeting. when I started to farm for elecmon eggs they were going for 18-19 at cheapest now I can regularly find em for 8 or less. And even though Merc eggs with sell for less the amount of cracked eggs we would get would more than make up for it. The player would be making the same amount of money either way.  
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11/12/2011 10:17 pm

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Originally Posted by Nick Bennett:

Originally Posted by Matt DeRosa:
I would rather the restriction stay, because later maps will include the higher evos of the younger Digimon who we can't farm anymore.

Yes some of the digis have higher evos on later maps but some of the best ones like patamon for example are only on 1 map and 1 lvl. If your 5 lvls past him then its supposed to be tough luck? Or I could go farm other eggs forever so that I could hatch a new digi just to lvl him up to patamons lvl to farm him then once that digi is too high I've probably collected 3-4 Merc eggs and I have to start all over again wasting resources non stop trying to farm 1 digi. By the time I have enough merc eggs to attempt a decent hatching I've gone through 5-6 useless mercs for that sole purpose. That would seriously **** me off. If they don't change the limit by the time patamon is released the community is gonna throw a hissyfit until they wise up and change it to how it should be with no restriction.


"Personally I think the event items should follow the restriction too." Umm hell no. There is no way that anyone other than the super **** would be able to have afforded the reinforced egg if they had done this.  

"The economy in the game would only be worse off. You would make little-to-no money if the restriction was gone and people were selling eggs for like 1-2M because they drop like crazy fast due to high levels killing lower levels."



The price for merc eggs is already plummeting. when I started to farm for elecmon eggs they were going for 18-19 at cheapest now I can regularly find em for 8 or less. And even though Merc eggs with sell for less the amount of cracked eggs we would get would more than make up for it. The player would be making the same amount of money either way.  



You realize people throw hissy fits here about anything already, right? It wouldn't be new to see someone whine about how they want a certain Digimon that's Cash Only or not even out yet. No, I don't mean suggesting, I mean literally talking all caps, or just begging for it, or insulting Joymax for not having it.

I was offline for about three days during the pumpkin event and made enough pumpkins to get me past the Impmon egg. However I kept going after PawnChessmon Black instead of continuing the event's prize line. I play maybe a few hours per day and as time passes I get less and less interested in playing and begin to multitask by doing other things like watching TV, eating, or facebooking. If I hadn't been absent for those three days, and continued the prize line I'd have made it to the Reinforced egg or atleast would have started collecting pumpkins for it. Most people are unhappy because they spent most of the time hatching event eggs and kept using pumpkins on them and could never finish to the Reinforced cause they were busy spending it on other eggs. Realize that the final egg was meant for "****" players who spent loads of time working towards it considering it's a near-free 4/5 egg. I still think the level restriction should apply to the lower levels so people don't babymon farm and waste their time on getting event items while losing out on actually seriously playing the game and fighting Digimon more their level.

Cracked eggs aren't a good thing to use for cash flow because most of that will go to buying healing items and such. Merc eggs are what give you a real income currently in GDMO. Even if Elecmon's price has gone down, it's still better to have that 8M from it while adding on to the 15M from a 100 stack cracked eggs through Sabers.

Besides, if the level restriction was removed I could easily bring up a new argument. "Put higher level Digis in lower level areas".

Veemon for example isn't until a higher level map. For most newbs they'd want Veemon quickly. It's basically the same deal. You can't access a Digimon so you complain about it. What no one here is taking into consideration is, if the restriction is removed not JUST YOU, but everyone else won't have it. Bots will go crazy on farming, prices for eggs will drop like crazy, and soon enough you won't be able to afford healing items and might aswell forget buying items if you're a free player.

Personally I don't care to hear people say "I can't get this Digimon cause my level is to high now!" only because if you're really that desperate for them, you should go out and farm Digimon your own level that drop eggs and sell them. I've easily gotten Digimon that way and it's still effective. Truthfully I don't think I could explain the extent that the economy in this game would suffer from having it removed. Unless it actually happens, you won't see the nightmare of a broken economy more so than it is right now.

If you still want the restriction dropped, I ask for what reason...

To Hatch Digimon = Go farm Digimon your own level and save up for ones others sell so others make money while you get the Digimon. Or if you can afford it, Cash shop.

To Sell Digimon = You'd be ruining yourself as you wouldn't make dirt for money and if the drop restriction is removed, players wouldn't even sell the eggs anymore due to it being a waste of time since someone could easily walk into the park and get it in a matter of minutes.

Having the game with the buy/sell system between players is important for EVERYONE'S income. The eggs are more or less the largest key points in this economy right now and by adjusting them you'd shake and break the entire foundation and game itself.
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11/13/2011 12:24 am

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Once again, not all digimons exist in higher levels. A good example is patamon, that it exist only at lvl 16. The eggs needed for an actual hatch is the same as KDMO, right? Well, to me thats not really appealing, for i have spent more than 300 eggs to get agumon and in the end, i resorted to a event egg to do it. So yeah, lets say i want agumon. My chances to get him will be on levels 20, 30, 46, and 60+ if i recall, adding a +- of 4 levels, since when you get more than 4 levels, not much of a drop. Assuming it will be like KDMO, its gonna take a LOT of time to get the eggs and chips.
Point is, in KDMO there was never a problem of lowbies not being able to level, or make money and eggs would still be about 8-10m. Now, i can bet that an agumon egg would be 30-40m, just like chips are 10m minimum, cuz no many ppl can farm them. So, whats a worse economy? One that you can find what you need for 10m and 1m, or one that you need 40m per egg and 10m per chip?
I have honestly tried both, and i seriously prefer the cheap one. Now for the costs on the vitamins, was to be reduced to what it was, problem solved, really.
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11/13/2011 2:47 am

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It seems people keep on going on about economy this and economy that.

But I don't see you pointing correct statements.

Let's study the most basic of cash flow in DMO w/o players:

Cracked Eggs = + bits
Bit item = + bits
Consumables = - bits
Basic Clothing = - bits
Merging = - bits.


Eggs dropping prices isn't the real problem of a possible economical turmoil, it will be not having a large enough blackhole and too much creation. Trading between players doesn't generate nor diminish the total amount of Bit the server has. This total amount is what dictates the real value of items, not just how easy it is to obtain it.


For one, the server features a dynamic channel add and removal depending on the map weight, each channel has its own set of mobs. Second, as stated in some thread by some person, why would a person go kill Greymons for an Agumon egg if he/she can actually farm better at MetalGreys due to increased virtual bit generation and, depending on the level gap, is actually on the same difficulty as killing Greys?

What is a better argument for not removing the level gap is...The ease of the game. Without it, DMO is practically child's play. But the level gap system atm is unforgiving. Usually when a level gap system is implemented, you get 0% drop rates only after x gap level. But it's quite different here in DMO. You will have diminishing drop rates for as long as you keep levelling up. Even a possible 10% drop rate reduction for every level underneath your own (hitting 0% at 10 gap, and 50% at 5 gap). Considering how fast exp generation really is (even without quests), it's almost impossible to have 100% of the possible drop rates for any given Digimon, save that if you skipped quests and kept running towards Digimon 3+ your level.


Mathematically it might go something like this: (base item drop rate)x((gap modifier)


what if Merc Eggs have a base item drop of 0.1? (I'm taking this as an Uncommon RO Item drop, it's actually still pretty high). Then you're just 1 level higher than the target digimon. that's 0.1 x 0.9 (90% drop rate due to level gap) = 0.09. that's pretty low, in RO, you could kill about 300 of those mobs before you get the target item. In DMO, that also equates to you gaining enough exp to actually level up once or twice and further gimping the item drop rates. Hitting at 0.08,0.07,and maybe 0.06 if you reaaaaaally are persevering...


It's either they fix the level gap system in such a way that it's 0% on level gap but 100% in-between the level gap. Or gimp our exp to about 20% of what it is now. This sort of solution will at least fix most of the players concerns, those who will be unsatisfied will most likely be those who plays Private Servers of every game out there and still ask for omgsuperhaxbuffs.
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11/13/2011 6:32 am

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You know that we lose more cash than we get from high level ? Just the vitamin to use for the mega form and later burst mode will make you bankrupt at that price.
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11/13/2011 7:21 am

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Originally Posted by Mickeal Jefferson:
You know that we lose more cash than we get from high level ? Just the vitamin to use for the mega form and later burst mode will make you bankrupt at that price.



I think their starting to make fun of the United States and how most of us are poor. D: LOL But yeah, I'm excited about burst mode, but not how much it's going to cost me at this rate.
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11/13/2011 12:07 pm

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I just want someone from KDMO to come in here and explain to everyone how the economy is with no level limit. If it has been working on the exact same game for over 2 years I dont think were going to go into a great depression if they change it to TRUE KDMO rates
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11/13/2011 12:56 pm

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Originally Posted by Nick Bennett:
I just want someone from KDMO to come in here and explain to everyone how the economy is with no level limit. If it has been working on the exact same game for over 2 years I dont think were going to go into a great depression if they change it to TRUE KDMO rates



I want someone from a professional accounting class and who has studied financing and politics to come in and say "Just because it works one place, doesn't mean it'll work here."

Our economy has already taken form and shifting it right now would cause huge problems. If initially this wasn't the case and the restriction didn't exist, than yes we would be stable with out it. This is a major change in the game after more than an a month of operation, not days later or at the release.

It's too late to change it without issues. KDMO has had their's stable for a long time since it hasn't been changed for a long time. However if they added the restriction limit all of a sudden, even their economy would freak out. The point being, you're changing a core of the game that controls the flow of money, sales, and farming. If it's changed people will adapt and if the economy does stabilize, it won't be for quite awhile. In the mean time people will argue even more than they are now about prices and how they can't afford anything.
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