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Weapons
05/04/2011 5:12 pm

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-There are a wide variety of different weapons to choose from in game. The character will have the ability to handle each different weapon class within the game. However the types of weapons and the number of weapons you can carry will rely on your physicality and your combat skill.
Types of weapons in game will be (but are not limited to):
Assault Rifles, Sniper Rifles, Sub machine guns, Automatic Rifles, shotguns, pistols, flamethrowers, rocket launchers, grenade launchers, chain guns, and turrets.

melee weapons
-swords, knives, batons, clubs, in game objects

hand to hand combat
When you run out of ammo for your certain weapon, you have the option to discard that weapon and fight hand to hand

"Dual wielding"
will be an option but will depend on your physical strength and combat skill. Also do not plan on anything crazy like dual rocket launchers but you can expect dual pistols, dual swords, dual smgs.

Weapon Modification
- Weapons will be able to be augmented with things like bayonets, under barrel grenade launchers and shotguns, lights, scopes, stocks, recoil pads, sights, rails, different magazines and clips, sawed offf, longer barrels etc. These modifications will greatly enhance and customize the base manufactured weapon. However not all weapons are eligible for all augments, will be based on according to weapon type.

Disfigurement

Some weapons such as the M16 will have a tendancy to jam and you will have to clean/field strip it in order to get it working again or you will have to disguard it. Automatic weapons could have the barrels overheat and then be rendered useless unless you have a replacement barrel. Also depending on how well the weapon was made there could be chances of slides/ hammers getting stuck, bullets jamming, etc. Your skill and understanding of how these weapons work and break down will greatly determine how well you use each weapon.
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05/06/2011 7:26 pm

Administrator
Cool Senior Member


Regist.: 05/03/2011
Topics: 30
Posts: 23
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NWC weapons

Since this story is set forty to fifty years in the future, the NWC (if you have no idea what im talking about please go to the story design section and read our backstory) will be carrying weapons current with this time. They will not be anything too advanced, as far as i can tell we will still be using bullets not lasers. However they will probably what the natural progression of what our current weapons are. These weapons will be modular in nature, one small stock base with the ability to customize and swap different parts for specific missions such as a longer barrel and scope for sniper operations or rails for multiple attachments on an assault rifle configuration. These guns will be more advanced than the rebels' weapons which will be based off of todays most advanced weaponry which by that time will be obsolete and possibly falling apart. The NWC weaponry will have an integration with the battle suits their soldiers will be wearing to give the soldier information regarding the amount of bullets in the magazine remaining, the amount of magazines left, barrel heat, any potential problems, etc. Also if a rebel picks up an NWC weapon it is usable by them but without the HUD info, unless they have pieces of the soldier's armor.
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