| 04/15/2014 3:34 am |
 Junior Member

Regist.: 11/21/2013 Topics: 1 Posts: 8
 OFFLINE | I've done me character sheet. I liked the Rogue I played for the Beginner's Box, I'll be taking him through Rise of the Runelords with a couple of slight modifications. I used this character sheet generator to double-check my numbers.
Please forgive the spacing, it's impossible to copy & paste from the site without it looking like I typed it drunk.
Raziel Windsmith
Male Half-Elf
Neutral
Level 1 Rogue
Strength 8 (-1)
Dexterity 18 (+4)
Constitution 11 (+0)
Intelligence 12 (+1)
Wisdom 12 (+1)
Charisma 12 (+1)
Total Hit Points: 9
Armor Class: 17 = 10 + 2 [leather] + 4 [dexterity] + 1 [dodge]
Initiative modifier: + 4 = + 4 [dexterity]
Fortitude save: + 0 = 0 [base]
Reflex save: + 6 = 2 [base] + 4 [dexterity]
Will save: + 1 = 0 [base] + 1 [wisdom]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (missile): + 4 = 0 [base] + 4 [dexterity]
CMB: -1 = 0 [base] -1 [strength]
CMD: + 13 = 10 + 0 [base] -1 [strength] + 4 [dexterity]
Weapons:
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]
Armour:
Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.]
Feats:
Dodge +1 dodge bonus on AC
Skill Focus (Sleight of Hand)
Skills:
Acrobatics Dex 8 = +4 + 1 + 3 [class skill]
Appraise Int 5 = +1 + 1 + 3 [class skill]
Bluff Cha 1 = +1
Climb Str -1 = -1
Diplomacy Cha 3 = +1
Disable Device Dex 8 =+4 + 1 + 3 [class skill]
Disguise Cha 1 = +1
Escape Artist Dex 8 = +4 + 1 + 3 [class skill]
Fly Dex 4 = +4
Heal Wis 1 = +1
Intimidate Cha 1 = +1
Knowledge (local) Int 5 = +1 + 1 + 3 [class skill]
Perception Wis 7 = +1 + 1 + 3 [class skill] + 2 [half-elf]
Profession (baker) Wis 5 = +1 + 1 + 3 [class skill]
Ride Dex 4 = +4
Sense Motive Wis 1 = +1
Sleight of Hand Dex 11 = +4 + 1 + 3 [class skill] + 3 [skill focus]
Stealth Dex 8 = +4 + 1 + 3 [class skill]
Survival Wis 1 = +1
Swim Str -1 = -1
Racial Abilities:
Keen Senses (+2 on all Perception checks)
Elven Immunities (Immune to Sleep, +2 on saving throws vs Enchantments)
Multitalented (two favoured classes - Rogue & Ranger)
Adaptability (bonus Skill Focus Feat at 1st level)
Special Abilities:
Sneak Attack +1D6
Trapfinding (+1 on Perception, Disable Device vs Traps)
Equipment:
Aside from the weapons and amour listed earlier, I have the usual adventuring stuff, a set of thieves tools, a grappling hook & rope, pitons, mirror, chalk, and crowbar
The character generator gave me slightly different racial bonuses than those in the Core rulebook; a bonus to diplomacy checks I didn't see mentioned in the PDF version I have. Maybe that's something from the advanced player guide but I took it out. |
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| 04/15/2014 5:53 am |
 Junior Member

Regist.: 11/21/2013 Topics: 1 Posts: 8
 OFFLINE | While I was looking through the Feat list, I realised that during Black Fang's dungeon I wasn't reloading my crossbow between shots. Should be a move action to reload a light crossbow. Must have had a magical autocrossbow or something. |
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| 04/15/2014 12:52 pm |
 Administrator Junior Member

Regist.: 11/21/2013 Topics: 4 Posts: 9
 OFFLINE | I did notice but thought as we we're using the beginners box I'd let it slide as it was a bit close at the end and I wanted you guy to end on a high |
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I rule with a cotton mitten
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| 05/03/2014 4:20 am |
 NEWBIE

Regist.: 11/21/2013 Topics: 0 Posts: 7
 OFFLINE | How many pitons did you buy Dave? |
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| 05/03/2014 4:49 am |
 Junior Member

Regist.: 11/21/2013 Topics: 1 Posts: 8
 OFFLINE | 10 bolts, 10 pitons. Gotta have pitons. |
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| 05/03/2014 5:07 am |
 Junior Member

Regist.: 11/21/2013 Topics: 1 Posts: 8
 OFFLINE | Just remembered that Nick is away this weekend. I don't have his sheets but I was there when we went through character creation together. Here's what I remember of his character:
Herb McBoyle the Wizard
Male Human Illusionist 1
Chaotic Good
Representing Nick
Strength 10 (+0)
Dexterity 9 (-1)
Constitution 13 (+1)
Intelligence 19 (+4)
Wisdom 14 (+2)
Charisma 16 (+3)
Size: Medium
Height: 6' 6"
Weight: 185 lb
Eyes:
Hair:
Skin:
Specialty: Illusion
Gave up: Abjuration Divination
Total Hit Points: 8
Speed: 30 feet
Armor Class: 9 = 10 -1 [dexterity]
Touch AC: 9
Flat-footed: 9
Initiative modifier: + 3 = -1 [dexterity] + 4 [improved initiative]
Fortitude save: + 1 = 0 [base] + 1 [constitution]
Reflex save: -1 = 0 [base] -1 [dexterity]
Will save: + 4 = 2 [base] + 2 [wisdom]
Attack (handheld): + 0 = 0 [base]
Attack (missile): -1 = 0 [base] -1 [dexterity]
Combat Maneuver Bonus: + 0 = 0 [base]
Combat Maneuver Defense: + 9 = 10 + 0 [base] -1 [dexterity]
Languages: Common Dwarven Elven Goblin Orc
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Lizard familiar: See rules in Core Handbook and stats in Bestiary
Feats:
Improved Initiative +4
Scribe Scroll [free to wizard]
Improved Familiar
Skill ranks in Appraise, Disguise, Heal, Knowledge (Arcana), Knowledge (Dungeoneering), Spellcraft, Use Magic Device
Equipment:
Crossbow bolts (quiver of 10) x1
Backpack
Bedroll
Candle
Chalk
Ink vial
Ink pen
Rations (1 day) x2
Waterskins x1
Spell component pouch
Spellbook x1
Changes from the Beginner's Box:
I reckon he'd have preferred a familiar over a bonded item. I gave him a lizard as pigeon was not an option.
I can't remember what spells are in his spellbook. Magic Missile was definitely there. Burning Hands too, maybe? |
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| 05/04/2014 6:12 am |
 NEWBIE

Regist.: 11/21/2013 Topics: 0 Posts: 8
 OFFLINE | I think I'm just going to use my cleric again. Going to tweak him slightly. I'll post the details later |
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| 05/04/2014 11:06 am |
 Administrator Junior Member

Regist.: 11/21/2013 Topics: 4 Posts: 9
 OFFLINE | Kool beanz. Jim? |
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I rule with a cotton mitten
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| 05/04/2014 1:03 pm |
 Junior Member

Regist.: 11/21/2013 Topics: 1 Posts: 8
 OFFLINE | Jim definitely said he wanted to be a Gnomish bard. |
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| 05/04/2014 1:52 pm |
 Administrator Junior Member

Regist.: 11/21/2013 Topics: 4 Posts: 9
 OFFLINE | I would have helped to know what familiar/spells he was going to use.
I'm making cheat sheets for all of you. So I can speed things up for a smoother game |
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I rule with a cotton mitten
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| 05/23/2014 2:16 pm |
 NEWBIE

Regist.: 11/21/2013 Topics: 0 Posts: 8
 OFFLINE | Have had a go at my character, rearranged some of my stats but essentially same character as from the beginners box. Did you say we get traits also
Radak Virukson the Traveler
Male Dwarf Cleric 1
Chaotic Good
Representing Neil
Strength 17 (+3)
Dexterity 10 (+0)
Constitution 13 (+1)
Intelligence 8 (-1)
Wisdom 19 (+4)
Charisma 13 (+1)
Size: Medium
Height: 4' 4"
Weight: 210 lb
Eyes: Blue
Hair: Dark Brown Straight; Thick Beard
Skin: Light
Domains: Luck Travel (Desna)
Energy: Positive [Healing / Damages Undead]
Total Hit Points: 10
Speed: 20 feet
Armor Class: 17 = 10 + 5 [scale] + 2 [heavy steel]
Touch AC: 10
Flat-footed: 17
Initiative modifier: + 4 = + 0 [dexterity] + 4 [improved initiative]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 0 = 0 [base]
Will save: + 6 = 2 [base] + 4 [wisdom]
Attack (handheld): + 3 = 0 [base] + 3 [strength]
Attack (missile): + 0 = 0 [base]
Combat Maneuver Bonus: + 3 = 0 [base] + 3 [strength]
Combat Maneuver Defense: + 13 = 10 + 0 [base] + 3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.
Languages: Common Dwarven
War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]
Scale mail [medium; + 5 AC; max dex + 3; check penalty -4 30 lb.]
Heavy Steel Shield [ + 2 AC; check penalty -2; hardness 10; hp 20; 15 lb.]
Feats:
Improved Initiative +4
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* -6 =
+0
-4 [armor] -2 [shield]
Appraise Int -1 = -1
Bluff Cha 1 = +1
Climb Str* -3 = +3 -4 [armor] -2 [shield]
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* -6 = +0 -4 [armor] -2 [shield]
Fly Dex* -6 = +0 -4 [armor] -2 [shield]
Heal Wis 4 = +4
Intimidate Cha 1 = +1
Perception Wis 4 = +4
Ride Dex* -6 = +0 -4 [armor] -2 [shield]
Sense Motive Wis 5 = +4 + 1
Stealth Dex* -6 = +0 -4 [armor] -2 [shield]
Survival Wis 4 = +4
Swim Str** -3 = +3 -4 [armor] -2 [shield]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zero-level Cleric spells: 3 can be selected per day, unlimited casting
First-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Dwarf
+ 2 constitution, +2 wisdom, -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet)
All dwarves are proficient with battleaxes, heavy picks, and warhammers.
+ 4 to avoid being bullrushed / tripped while standing on ground
+ 2 racial bonus on saves vs. poison
+ 2 racial bonus on saves vs. spells / spell-like abilities
+ 1 racial bonus to hit orcs and goblinoids
+ 4 dodge bonus on AC against giants
+ 2 racial bonus on appraise checks if stone/metal
Cleric
Alignment Aura
Spontaneous casting -- trade prepared spells for curative spells
Channels positive energy (4x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities. See the rulebook for details
Luck clergy can grant a friend the power to roll all d20s twice and take the better result, and at 6th level you can reroll a d20 yourself.
Travel clergy can give themselves theability to ignore difficult terrain, and at 8th level dimension-hop 10 feet per clericlevel per day; if you bring friends this counts as distance.
Concentration check: d20 + cleric level + wisdom modifier vs. DC
Class HP rolled
Level 1: Cleric 8
Radak Virukson's Equipment:
50 lb
2 lb
5 lb
5 lb
4 lb
2 lb
_____
68 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Bottle
Chalk
Rations (1 day) x5
Waterskins x1
Holy symbol (wooden)
Spell component pouch
Total |
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| 06/03/2014 1:25 pm |
 Junior Member

Regist.: 11/21/2013 Topics: 1 Posts: 8
 OFFLINE | Here's Nick's actual character info:
Strength 10 (+0)
Dexterity 11 (+0)
Constitution 15 (+2)
Intelligence 17 (+3)
Wisdom 11 (+0)
Charisma 11 (+0)
HP: 9
AC: 10
Weapons: Dagger, Light Crossbow
Other Equipment: See previous post
Initiative modifier: + 4 = + 0 [dexterity] + 4 [improved initiative]
Fortitude save: + 2 = 0 [base] + 2 [constitution]
Reflex save: + 0 = 0 [base]
Will save: + 4 = 2 [base] + 2 [iron will]
Attack (handheld): + 0 = 0 [base]
Attack (missile): + 0 = 0 [base]
Combat Maneuver Bonus: + 0 = 0 [base]
Combat Maneuver Defense: + 10 = 10 + 0 [base]
Skill ranks in: Spellcraft, Perception, Knowledge (Arcana), Knowledge (Dungeoneering), Heal and Diplomacy
Familiar: Goat (+3 to Survival checks)
http://www.d20pfsrd.com/bestiary/monster-listings/animals/herd-animals/goat
Feats: Improved Initiative, Iron Will , Scribe Scroll
(Gains Alertness if familiar is within reach)
School: Illusion (Opposed: Necromancy, Transmutation)
0-level Spells: (3+1 choices per day; unlimited casting)
Ghost Sound, Light, Detect Magic, Daze
1st-level Spells: (1+1+1 per day)
Disguise Self, Magic Missile, Mage Armor
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