 Cool Senior Member

Regist.: 05/05/2011 Topics: 10 Posts: 26
 OFFLINE | I think with the topic you are about to read, it is safe for me to say: "Bow before me and prepare to suck it!" Oh yea. This, I think, will be a milestone in the game and, if programmed correctly, will be epic!
The concept of “Collective” Reputation
(I elaborate more in next post below, though it will be easier and less confusing to read if you go with this one first)
Inside Players’ Faction City:
For the NWC, bad reputation on the “inside” could result in increased riots, increased rebel attack within the city, or eventually, ultimate political loss of that city to Rebel forces, and also, decreased personal reputation on the player. On the other hand, good reputation on the inside could result in less Rebel presence within the city, fewer riots, and stronger political power for the NWC, even increased personal reputation for the player.
For the Rebel faction it will be much similar. A bad perceived reputation within the city will result in possibly less supplies for the Rebels, increased NWC attack (as the people may be voluntarily giving NWC information), and decreased reputation for the player. And, again, likewise, a good reputation will result in more supplies for the rebels, increased support, and fewer NWC attacks.
I do not see, yet, how this will be a factor for the player if they choose to go neutral.The only faction they may have, if not only themselves, is a gang or the "outlander" populations they can befriend. They wont be part of a faction.
*Note: This only deals with "Collective" Reputation. There is a provision for personal reputations, which deals more with personal relationships... (read on)
Outside:
For the NWC, a bad reputation in the “outer lands” could result in more attacks from these “outlanders”, increased gang presence in opposition to the NWC, more opposition to the NWC’s movements outside the city, and less cooperation on missions that need to be undertaken in these outside areas from the indigenous populace. Bad rep. in the outside could also allow Rebel forces to move closer to NWC territory. Good reputation, again, will have the opposite effect; movement outside the NWC’s territory will be easier and will be less of an issue, gang presence in opposition to the NWC will be less, and movements outside the city will be easier.
For the Rebel faction, the results will be similar. Bad reputations will hinder Rebel movement in these “outer lands”, hinder raising support from the “outlander” populations in support of their cause, and result in increased gang presence in opposition to the Rebel faction, and allow NWC forces to move closer to Rebel territory. Whereas good rep. would allow easier movement, more support, and less gang activity in opposition to Rebel cause.
Again, not a factor if neutral, which, if that is the case, then they may predominantly be living in the "outer lands" anyway, thus, it would be relative, and this would be their "Faction" ...location.
Inside Players’ Opposition City:
For the NWC, bad reputation in the Rebel city would make it harder to politically remove rebel presence from that city, will strengthen the Rebel cause and support for Rebel forces in that Region. Likewise, good rep. could make it easier to achieve political victory in that area, weaken support for the rebel cause, and could make military victory easier as well. How the player treats the Rebel forces in combat my effect how the local populace within the Rebel city perceives the NWC faction, making political victory and ultimate takeover of the city easier or harder depending on “collective” perception.
For the Rebels, again, just like all the others; it will be represented in, somewhat, how you treat the NWC forces in battle, how easy or difficult it will be to achieve a political victory, and how much internal support you can get from the other side’s population.
Again, no so much an issue with neutrality.
|