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Personality
09/16/2012 6:33 pm

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Running in parallel with a character's reputation will be a character's personality. For player controlled characters this will be how they play the game and control their characters. The decisions which they make will influence their character's mood. For NPC's this will be a randomly generated set of values which correspond to how a character will respond to other character interactions. Story intensive characters will have personality based on how they are aligned within the game. These personality traits will have tolerances based on what mood the character is in at any given time. The character's mood will be dynamic, changing based on events around them and what events have transpired up to that point. These moods will have a profound impact on how the game progresses.
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