| 01/06/2012 3:03 pm |
 Junior Member

Regist.: 12/05/2011 Topics: 2 Posts: 19
 OFFLINE | I'm not really interested in any responses.
All I ask is that you do your research on game development (and don't respond with "Joymax already has all the content" because that honestly doesn't matter)
GDMO is only 3 months old (not including beta testing) and glitches
and crashes are bound to happen.
Things WILL improve, but you have to be patient. This is a free-to-play
game which means things happen more slowly.
Just look at Final Fantasy 14. One of the LARGEST gaming companies put out a game that is FILLED the problems. Joymax doesn't have nearly the amount of resources or money Square-Enix does, so I'd say they aren't doing too badly.
Again, no one, not even myself has the right to be doing as much complaining as everyone is doing for the simple fact that it is FREE.
And like I stated before... please do your research on gaming development and you will understand.
Also, before anyone attacks me... YES, I am also irritated by these issues, but I'm also educated on why they happen. |
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| 01/06/2012 3:53 pm |
 Forum Addict

Regist.: 10/23/2011 Topics: 8 Posts: 122
 OFFLINE | A good bit of the community are children, and with every game comes complaints, so....
ANYWHO.... Out of all the issues, the only thing that bugs me is the drop cap. I don't like the idea of spending the money I farmed to just re-level a new merc to farm eggs, then once that merc get's too high, need to re-level a new one. Better off just buying the eggs of the digimon you want, but if too many do that, not enough eggs will get into the community, and the eggs will become more and more expensive, or most will just not want to farm them. IE: Candlemon and Pataman. Then comes the later issues of Card Bosses, and hunting for boss cards which is pretty much this games Endgame.
Sorry, ranted a bit. D: |
................ IGN: Xir
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| 01/06/2012 6:15 pm |
 Cool Senior Member

Regist.: 12/14/2011 Topics: 4 Posts: 69
 OFFLINE | @Dylan Lehman
When things gets rare, it gets expensive. Just like money and girls in real life.
You can't just ask god to make more money suddenly appear in the world
You can't just ask god to make another identical girl you like for you just because some rich guy stole the girl you like.
So either you move on. Or you work your @ss off for it.
And in GDMO they just don't give you the "cheat" which gives you the ability to get farm whatever you want "easily". Yes you can get it, but you just have to work for it. |
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| 01/06/2012 6:28 pm |
 Forum Addict

Regist.: 10/23/2011 Topics: 8 Posts: 122
 OFFLINE | Originally Posted by Jack Fu: @Dylan Lehman
When things gets rare, it gets expensive. Just like money and girls in real life.
You can't just ask god to make more money suddenly appear in the world
You can't just ask god to make another identical girl you like for you just because some rich guy stole the girl you like.
So either you move on. Or you work your @ss off for it.
And in GDMO they just don't give you the "cheat" which gives you the ability to get farm whatever you want "easily". Yes you can get it, but you just have to work for it.
Why are you comparing real life to a video game?
I rather not try and start any huge discussion, but this drop cap hurts the game, and it will just hurt it even more later on.
In Digimon Masters, all you can do is level up, and farm items. When you can't farm items, all that's left is leveling, and if you level too much, you can't farm. The drop cap removal wont just make things easier, it will ALLOW you to do stuff.
Instead of comparing real life to games, think of how the cap will help or not help the game. So far, all the GMs say is it helps with bots, which is true to some extent, but it also makes them worse. |
................ IGN: Xir
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| 01/06/2012 6:56 pm |
 Junior Member

Regist.: 12/05/2011 Topics: 2 Posts: 19
 OFFLINE | Dylan, I believe that Jack is comparing the game to real life because the in-game economy is no different than a real life economy.
And about needing to farm low levels because we can't get the same drops from higher level digimon... it all goes back to patients.
Higher levels will have access to these items as new maps and new enemy digmon that drop these current "low level exclusives" are released. |
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| 01/06/2012 7:12 pm |
 Forum Addict

Regist.: 10/23/2011 Topics: 8 Posts: 122
 OFFLINE | Originally Posted by Eric Michael Logan Lorenz: Dylan, I believe that Jack is comparing the game to real life because the in-game economy is no different than a real life economy.
And about needing to farm low levels because we can't get the same drops from higher level digimon... it all goes back to patients.
Higher levels will have access to these items as new maps and new enemy digmon that drop these current "low level exclusives" are released.
Not all. Patamon, Candlemon, Dracomon, Guilmon and a few more are only a certain level range, and I understand the economy comparison, but real life economy and a game economy are two totally different things. |
................ IGN: Xir
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| 01/06/2012 7:49 pm |
 Forum Addict

Regist.: 10/17/2011 Topics: 5 Posts: 98
 OFFLINE | the drop cap needs to be gone. i used to be against it, saying how people just want it gone to farm for merc eggs easier. in reality, it would still be the same drop limit. when digimon come out on the new maps, they're all lower leveled then what most people have now. those maps include tentomon and vikemon for gomamon. how are you going to get those merc eggs unless you start over with a new digimon? it shouldn't be THAT difficult to do it.
the new maps..it would be no sense in going on them except to do the quests since you can't level on them, you can't farm on them, nothing. as more digimon come out, having the drop limit just limits the game. it limits the digimon you can get. it's too expensive to buy from other players since they over price everything. if i want one agumon egg, it goes for 20m+ that's ridiculous. if it breaks on the first go...i have to buy more. it costs too much. i rather farm for my own.
i don't compare this game to KDMO but when it comes to things like a drop limit, we shouldn't have one if KDMO doesn't have one. just like we shouldn't have had the time limit if KDMO didn't have it. they think having the cap limit prevents botters but if they had an ACTUAL report system in game, botters would be easily reported and gone.
when i brought this up to joymax..this is the response i got:
Greetings from Joymax Customer Support Team!
We have received your email regarding your suggestion. We would like to thank you for sending your suggestions and we appreciate your enthusiasm for the game. We will be taking your suggestions into consideration and it will be implemented if possible. We are constantly finding ways and means to improve the game, so rest assured that we will be studying and considering all your requests carefully.
it's possible to put in this game, so they should. they shouldn't restrict the legit players because other players can't play fair. the drop cap will make this game die quickly. |
................ http://i.imgur.com/WheSw.jpg
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| 01/06/2012 10:11 pm |
 Cool Senior Member

Regist.: 12/14/2011 Topics: 4 Posts: 69
 OFFLINE | Originally Posted by Dylan Lehman:
Not all. Patamon, Candlemon, Dracomon, Guilmon and a few more are only a certain level range, and I understand the economy comparison, but real life economy and a game economy are two totally different things.
It is kind of different and kind of not. In a game you can easily ask for things and hope that it will be easy, or just take out a action replay and start jacking in codes. But in real life you can't.
Why is it that people MUST ask to make it easier? Rather than use some creativity coop with some hard work. Yeah it seems a bit harder. And the GM can't really tell you the truth about why they can't remove the cap. But isn't it possible to think of ways to answer this challenge about the drop rate other than just whine like little kids?
Or is it that every game people play, it must play on very very easy mode to beat it? Or else they will start to scream that it is too hard and start calling for action reply codes and the company to lower the difficulties?
If you really want something, it doesn't matter a week, a month or a year. you will work for it. If you can't, then it just means you didn't really want it as much as you thought you want it. (Spending 2 months for a 5/5 Salamon on KR doesn't seem too far from reality)
I just finds the whole thing very silly but very entertaining. And also I find GDMO has a better hatching rate than KDMO or it is just my imagination...
(So in a sense, yes you can farm eggs in KDMO, but all your eggs breaks, so it cancels out the extra eggs you farmed)
Also I haven't seen people compare the server quality of KDMO with GDMO.
(Yes they have 500% EXP everyday and these is no Disconnect but they have state of the art network qualities and heavily funded servers from mostly cash spending good players. But our server is running on a huge server from the 1990s. Which is slow and expensive to maintain. Therefore more disconnects. Want a better server? Help fund Joymax)
Or the GM responsiveness. (Our GM can care less if you spam them, curse them, do whatever you want, and they just ignore you.
Try to do that infront of a Kr GM and your GONE) |
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| 01/06/2012 10:57 pm |
 Forum Addict

Regist.: 10/23/2011 Topics: 8 Posts: 122
 OFFLINE | I am not whining, I'm voicing my opinions on how removing the cap will help the game, and that I suggest it be removed, if you want, I can say how it will hurt the game. Seems you only read part of my second post, in the other i stated the cap in is place because of Bots. Miyazaki told us this in-game the other day.
All you're doing is flaming me.
AND...the action replay/begging thing was a bad example on economy. In games, money is easier to get, and anyone can get it without a problem. Just go out, kill stuff, hey you're getting money! In real life, in order to start earning a steady income you need to get a job, in order to get a job, you must have at least a high school diploma/GED or for better jobs, a college degree and training.
The only thing in common are the rules of supply and demand.
Anywho, again, it's not just about making the game easier, it's about making the game more playable.
Instead of flaming about people should stop whining, find ways to cope, etc,etc, voice your own counter reasons as to why the cap should stay, or whatever the topic at hand may be. |
................ IGN: Xir
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| 01/06/2012 11:41 pm |
 Cool Senior Member

Regist.: 12/14/2011 Topics: 4 Posts: 69
 OFFLINE | Originally Posted by Dylan Lehman: I am not whining, I'm voicing my opinions on how removing the cap will help the game, and that I suggest it be removed, if you want, I can say how it will hurt the game. Seems you only read part of my second post, in the other i stated the cap in is place because of Bots. Miyazaki told us this in-game the other day.
All you're doing is flaming me.
AND...the action replay/begging thing was a bad example on economy. In games, money is easier to get, and anyone can get it without a problem. Just go out, kill stuff, hey you're getting money! In real life, in order to start earning a steady income you need to get a job, in order to get a job, you must have at least a high school diploma/GED or for better jobs, a college degree and training.
The only thing in common are the rules of supply and demand.
Anywho, again, it's not just about making the game easier, it's about making the game more playable.
Instead of flaming about people should stop whining, find ways to cope, etc,etc, voice your own counter reasons as to why the cap should stay, or whatever the topic at hand may be.
Hi dylan I don't know how my post about expressing my opinion on why people keep complaining turn into flaming you. In no way the post was directing toward you, I just threw it out there. If it did, I apologize for giving such image  (If I flame you, then the conversation will just dies and I lose my entertainment, so I wouldn't do such a stupid thing)
The common rule part about economy is supply and demand. I agree with you on that one.
But the action replay part wasn't talking about economy. It was simply stating that people ALWAYS ASKING FOR EASIER GAME.
To me the cap staying or not really has little to no impact on my end. I just want entertainment. And I want my hard work to feel worth something.
If the cap stays.
Well I takes out my 5/5 digimon, and the guy next to me ask, OMG you have a 5/5? How many eggs did it took you? How long did it took you?
I can then tell him, oh it only took me 2 month of work.
And he can say, dang this thing is almost impossible because you always need low level to farm blah blah blah.
And I can say, yea but well I did it tada.
If the cap removes.
Well some guy takes out a 5/5, and shows off saying hey look at my 5/5. Then the next guy says oh yea, take a look at guy A,B,C and all the way down to ZZZZZZ. They ALL HAVE IT.
Then that some guy will say... Oh...
Then the following conversation will be, well yea, because the game is so darn boring that even my cat playing with its eye close can farm lots of eggs and hatch a 5/5.
There are certain digimon that should be consider more rare than others. That is why it feels it is worth it. And currently this game isn't in any way "impossible" to farm. They just make it "harder" to farm because you constantly need to collect 5 elec eggs to hatch a 3/5 then farm eggs, then delete, then get a new one, then repeat. (assuming you not doing other digimons.)
Yes I agree, it is annoying. It is hard. It is time consuming and probably down right stupid. But I find it worth the time spend, so I do it.
And I am thankful that the hatch rate isn't that horrible. So that getting my 5/5 isn't like winning the lottory.
Which one would you rather have if you can ONLY have 1 choice?
1/500 = 5/5 + No level limit cap (I find KDMO has this model)
Or
1/100 = 5/5 + 5 Level below or above level cap? (GDMO has this model) |
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| 01/07/2012 2:10 am |
 Junior Member

Regist.: 01/03/2012 Topics: 1 Posts: 8
 OFFLINE | Oh, Howie, excuse me no offence. Not to make you disappoint, but to be honest, a reply massage that sent to you just seems too general for me. Nothing specific that show if they really read your suggestion. I don't want to offence or doubting anyone, include they whose come from joymax, but to think about it there are so many player that play this game and it will be rather difficult to reads player's massages one by one. And if they really do read them one by one it will nearly impossible to approve every suggestion that come to them. The point is, really, everything is possible on the game. If they (game developers)want the could easily add or remove something in the game. That's why you should not rely to much on that replied massage. They reply your massage doesn't mean they will really apply everything according to your suggestion, at least not that fast. Everything you can do now just hang on with current system and wait. But, of course, sending suggestion never be a mistake.
As for this drop cap issue I do agree it's pretty hard and annoying for farming purpose. Come to see I was are failed after I spent 10 egg (more than 50 datas)just to get 4/5 gabumon really make me dissapointed. But just like Jack Fuu said, this is make our accomplishment be more valuable. Just imagine what if everyone have 5/5 digimon with incredibly high stats? Nothing will make this game interesting anymore. |
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| 01/07/2012 9:29 am |
 Forum Addict

Regist.: 10/23/2011 Topics: 8 Posts: 122
 OFFLINE | Originally Posted by Jack Fu:
Which one would you rather have if you can ONLY have 1 choice?
1/500 = 5/5 + No level limit cap (I find KDMO has this model)
Or
1/100 = 5/5 + 5 Level below or above level cap? (GDMO has this model)
You're still going on about just eggs when the cap is about more then just being able to farm lower Digi for eggs. Anyway, I prefer a 1/500 and no level limit, we can farm whatever digi we want for eggs/other drops and it still be a bit tough to get to 5/5.
With cash shop eggs being 100%, most people just buy those anyway. 5/5 eggs are not that rare thanks to the cash shop, it's just most don't want to bother getting one. Everywhere I go, I see 5/5 digimon, mainly 4/5s seeing how those are better for the cost. Strong but not too weak. Worse yet tho, all I ever see are cash shop eggs being vended. People don't seem to want to re-level and farm Drimogemons or easy Kunemons. Most of the time all I see are Agumons, Veemons, and some DemiMeramons, seeing how those are the only eggs in DT that drop and people only want to kill for them so they can get money while leveling up.
Without the cap, players are given an option, level and gain money, or level and gain money later. If they level first, they can just go back and farm digi's easier and faster to get Merc eggs/scanables. |
................ IGN: Xir
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| 01/07/2012 10:06 am |
 Forum Addict

Regist.: 10/17/2011 Topics: 5 Posts: 98
 OFFLINE | Originally Posted by Bayu Setiyadi: Oh, Howie, excuse me no offence. Not to make you disappoint, but to be honest, a reply massage that sent to you just seems too general for me. Nothing specific that show if they really read your suggestion. I don't want to offence or doubting anyone, include they whose come from joymax, but to think about it there are so many player that play this game and it will be rather difficult to reads player's massages one by one. And if they really do read them one by one it will nearly impossible to approve every suggestion that come to them. The point is, really, everything is possible on the game. If they (game developers)want the could easily add or remove something in the game. That's why you should not rely to much on that replied massage. They reply your massage doesn't mean they will really apply everything according to your suggestion, at least not that fast. Everything you can do now just hang on with current system and wait. But, of course, sending suggestion never be a mistake.
As for this drop cap issue I do agree it's pretty hard and annoying for farming purpose. Come to see I was are failed after I spent 10 egg (more than 50 datas)just to get 4/5 gabumon really make me dissapointed. But just like Jack Fuu said, this is make our accomplishment be more valuable. Just imagine what if everyone have 5/5 digimon with incredibly high stats? Nothing will make this game interesting anymore.
most response from support teams seem to be generated. however, if it is true, they should get rid of the drop limit because they can. if they had a proper report system, botters wouldn't be an issue. having the drop rate change wouldn't change the success of hatching. hatching is still the same, and it still could take you like 2 months to get a 5/5 digimon. the drop rate is also still the same...so you'd still be getting the same amount of eggs as you would if it wasn't gone. it's just about being able to farm for different digimon that don't have the other evolutions available to fight and get merc eggs once you're a higher level. there is nothing wrong with changing the drop rate, people are just saying it's because people want it easier when it's not.
a lot of people don't mind farming for hours to get merc eggs, data, w/e. that isn't an easy thing to do but you shouldn't have to go the extra step, which makes this game unenjoyable, to have to start on a new account to farm for a digimon, or get a whole new digimon in general that you probably don't even want, just to farm for the digimony you do want. plus getting a new digimon to farm for a digimon you want will be a challenge on it's own.
say if you have all your digimon say...above level 46 but you want monodramon, you can only fight strikedramon which is highest level what? 26? you have all the digimon you want, but you REALLY want a monodramon..you will have to get a digimon you don't even want (and how will you even do that if you're having troubles getting a monodramon? and the money it would cost?!) and level it up to a certain point to start fighting these digimon to get monodramon egg. on top of that..fighting like level 26 with a champion (because who is gonna spend evos on a digimon you don't even want?!) and the money it will take to stock supplies to do this all...and it's all until you what..stop being 5 levels higher then the digimon so you can stop? and once that happens, and you don't even have one egg..or you get a few and it breaks..it's like wtf?!?! all that work for NOTHING. now keep doing that over and over and over. it's tiring, it's expensive and it isn't needed at all. |
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| 01/07/2012 1:16 pm |
 Cool Senior Member

Regist.: 12/14/2011 Topics: 4 Posts: 69
 OFFLINE | Originally Posted by Dylan Lehman:
You're still going on about just eggs when the cap is about more then just being able to farm lower Digi for eggs. Anyway, I prefer a 1/500 and no level limit, we can farm whatever digi we want for eggs/other drops and it still be a bit tough to get to 5/5.
With cash shop eggs being 100%, most people just buy those anyway. 5/5 eggs are not that rare thanks to the cash shop, it's just most don't want to bother getting one. Everywhere I go, I see 5/5 digimon, mainly 4/5s seeing how those are better for the cost. Strong but not too weak. Worse yet tho, all I ever see are cash shop eggs being vended. People don't seem to want to re-level and farm Drimogemons or easy Kunemons. Most of the time all I see are Agumons, Veemons, and some DemiMeramons, seeing how those are the only eggs in DT that drop and people only want to kill for them so they can get money while leveling up.
Without the cap, players are given an option, level and gain money, or level and gain money later. If they level first, they can just go back and farm digi's easier and faster to get Merc eggs/scanables.
Well since you like KDMO model better, why didn't you stay with the no drop cap on KDMO? Its just a question out of curiosity.
Moving on with issue at hand. What you say about vending cash egg is partially true. But not everyone here buys silk such as yourself.
And the current GDMO hatch rate is relatively tolerable in that from my experience getting a 5/5 from hatching within 100 eggs is often the case. Except for the more popular digimons, such as Gabu and Imp, the number went up to the hundreds.
But if you are just going for a 4/5. There really isn't a huge reason to massively farm eggs. Because 4/5 is certainly a lot easier than a 5/5. I usually see 1/10 eggs for a 4/5 at the current GDMO rate and 1/30 for a 4/5 for imps,gabus(popular ones).
So if you keep the current GDMO model there is no reason to farm so many eggs to get what you want. You just farm the digimon during your leveling.
It is really a choice. Like some people that decides to power level their digimon to Mega in 4 hours. They are forfeiting their right to farm eggs.
If they want to farm eggs they should have tune their leveling to the place suitable for farming while leveling.
It was their choice to do this. And they want to come back and say. I want to have the eggs also, now please feed me?
Hello? they could have gotten the eggs on their training. But they didn't want to and now is too late? they can only blame themselves for poor planning.
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Now there is also another theme to this game. You collect the digimons that you like. So you will always be on the move for new digimons. Once you level partner to 90, you move onto your next one. Repeat.
You should be enjoying other digimons and what they has to offer. Rather than sticking to the single one digimon. So you should be having other digimons.
In a sense you will always be in a loop of farming and leveling. And within the loop, there will always be that moment that you get what you want. (Especially for a 4/5)
So the problem doesn't exist, unless the person decides to be sticking with their only lvl 90 and all they do is walk around with it forever.
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And about making money with merc eggs. I don't have to tell you. You know how random it is. Sometimes you get 2, sometimes you get 10 or even 20. And sometimes you get none. If you relied on this randomness to make money. Its going to take you forever to even get the "really rich" title.
The key to making money isn't farming eggs. Its buying cheap and selling high. And also rely on crack eggs and returning them. Selling merc eggs should be a bonus as to what you make.
But people do vend regular eggs. It is just that because the core shop came out, most people tends to turn the eggs into cores and then sell them for 20m each rather selling the egg for 10m each because they make less profit.
Once the core shop hype dies down and core price gets down to 10m each, you should start seeing people selling eggs more often.
Or When they starts to put in 30 core per reinforced mystery egg like KDMO whichever comes first. |
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| 01/07/2012 2:19 pm |
 Forum Addict

Regist.: 10/23/2011 Topics: 8 Posts: 122
 OFFLINE | Originally Posted by Jack Fu:
Well since you like KDMO model better, why didn't you stay with the no drop cap on KDMO? Its just a question out of curiosity.
Moving on with issue at hand. What you say about vending cash egg is partially true. But not everyone here buys silk such as yourself.
And the current GDMO hatch rate is relatively tolerable in that from my experience getting a 5/5 from hatching within 100 eggs is often the case. Except for the more popular digimons, such as Gabu and Imp, the number went up to the hundreds.
But if you are just going for a 4/5. There really isn't a huge reason to massively farm eggs. Because 4/5 is certainly a lot easier than a 5/5. I usually see 1/10 eggs for a 4/5 at the current GDMO rate and 1/30 for a 4/5 for imps,gabus(popular ones).
So if you keep the current GDMO model there is no reason to farm so many eggs to get what you want. You just farm the digimon during your leveling.
It is really a choice. Like some people that decides to power level their digimon to Mega in 4 hours. They are forfeiting their right to farm eggs.
If they want to farm eggs they should have tune their leveling to the place suitable for farming while leveling.
It was their choice to do this. And they want to come back and say. I want to have the eggs also, now please feed me?
Hello? they could have gotten the eggs on their training. But they didn't want to and now is too late? they can only blame themselves for poor planning.
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Now there is also another theme to this game. You collect the digimons that you like. So you will always be on the move for new digimons. Once you level partner to 90, you move onto your next one. Repeat.
You should be enjoying other digimons and what they has to offer. Rather than sticking to the single one digimon. So you should be having other digimons.
In a sense you will always be in a loop of farming and leveling. And within the loop, there will always be that moment that you get what you want. (Especially for a 4/5)
So the problem doesn't exist, unless the person decides to be sticking with their only lvl 90 and all they do is walk around with it forever.
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And about making money with merc eggs. I don't have to tell you. You know how random it is. Sometimes you get 2, sometimes you get 10 or even 20. And sometimes you get none. If you relied on this randomness to make money. Its going to take you forever to even get the "really rich" title.
The key to making money isn't farming eggs. Its buying cheap and selling high. And also rely on crack eggs and returning them. Selling merc eggs should be a bonus as to what you make.
But people do vend regular eggs. It is just that because the core shop came out, most people tends to turn the eggs into cores and then sell them for 20m each rather selling the egg for 10m each because they make less profit.
Once the core shop hype dies down and core price gets down to 10m each, you should start seeing people selling eggs more often.
Or When they starts to put in 30 core per reinforced mystery egg like KDMO whichever comes first.
In order to play kDMO you need a KSSN, or someone to make you an account, a working English patch and lots of patience since most things are in an unknown language. Plus, with gDMO out, most are moving to here making kDMO rather empty. I never played kDMO but as I am with new games, I look up what I can to learn what I can.
Question for you now, are you really okay with having to level a new digimon, and getting Evo's for it or making a new account, just so you can farm a digimon you want for free?
And eggs cost way more than 10m. Average is 20m, sometimes 15m, worst case 25+, Digicore is less costly, and normal eggs give very little Digicore....unlike Cash Eggs. Cash Eggs can give over 20 digicore for just a 3/5 champ egg, compared to the 0-5 or so from normal eggs, and Cash Eggs always give digicore. This is making digicore cheap with the mass amount of people selling it, but normal eggs cost more, making them not worth it to scan and hope you get digicore.
As someone said, removing the cap wont make hatching any easier, it just makes getting the eggs easier, so you don't have to waste time re-leveling a new digimon and spending money on eggs you don't want, and depending on what digimon you want to farm, Evos. Why would people do that when they can just buy the egg of the digimon they want? If they don't want to spend money on eggs they don't want, they could just make new accounts, over and over again.
The fact people need to make a new account or waste more game money to just farm a digimon they want without buying from the cash shop, or paying a high price ingame isn't very encouraging.
Enough about eggs tho. Removing the cap isn't just about merc egg drops. It will allow players to farm from a wide range of mobs, not just one in a certain map. This will help free up some much needed space in high level maps. Players are stuck grinding/farming mobs at their level, and as most can see...there are a lot of people with level 50+ digimon.
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................ IGN: Xir
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