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List of buildings that will be moved to the new world
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List of buildings that will be moved to the new world
11/23/2011 12:53 pm

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Regist.: 11/21/2011
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PLEASE notify me IMMEDIATELY if you want anything added/removed on this list.

Easy buildings to be moved over include buildings that are built on flat ground, buildings without basements, and buildings that are on water. Also, I will try my best to move your most important buildings.

List of buildings: (not in any particular order)

- Zendar trading post

- Hope's Light (tower)

- Aberdeen Port (with AMS Prime)

- Mercury Manor

- Shantay Farm

- Hoc Tower

- Brodee Bridge & Port (will still be our spawn point)

- Dranor Tower

- Heimiric Castle

- Dranor Mine (for historical purposes)

- Fort Issimo

- Tyre Farm

- Carison Tower

- Leptonian Manor (possibly needs to be modified)

- Black Rose Manor (possibly needs to be modified, hall might needs to be removed)

- Crow Haven Farm

- Hall of Gwanir

- Gwanir Farm

- Port Woodbine

- Euclid Mine (for historical purposes)

- Dorchester Castle (incompleted)

- Fenemipolis Lumber Camp

- Fenemipolis (city, will be placed near water, will need to modify nearby land)

- Fenemipolis farm (underground mushroom farm might be abandoned)

- Lundars' pirate ship

- Andy's sand house

- Wesley's fortress (only some chests)

- Mraz Mine (possibly near a canal again)

- Fort Dallington (possibly near a canal again)

- Fort Winters (including the traps)

Also I might have missed some small stuff

So, you should move all your valuables or whatever you want to carry on into the new world inside one of the buildings listed above! Otherwise, your items will be LOST FOREVER!

One more thing: you can request where would you like your new structures be placed. Near water, on a mountain, near my city, etc.
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