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Kicking and Screaming - Required reading
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Kicking and Screaming - Required reading
04/15/2013 4:17 pm

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I'll start this forum off with a link to my blog about Kickstarting a game.

http://www.jamesmathe.com/kicking-screaming

James
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04/15/2013 5:17 pm

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I found this hacking kickstarter blog post useful, despite it being aimed at much bigger projects than mine.
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04/15/2013 8:11 pm

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Loved your blogs, James. As someone still trying to get a handle on the marketing end of things, I found your stats and strategies to be especially informative and helpful. Thanks for providing it.
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04/16/2013 11:12 am

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$1 for PnP is also a nice way to hook people in on a try before you by technique.




Is this a try before you buy in retailers (offline/online) and conventions OR is it for $1 you can receive an instant PnP to try it out?
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04/16/2013 11:57 am

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I've charged anywhere from $1-10 for the PnP to be delivered anytime from when they pledged to a month or so after the campaign.

The point is, providing a PnP version is always well received. Your choices are whether to hand it out for free to all, give it manually/immediatly after a pledge allowing people to try before they buy (hoping they up their pledge but some will cancel), to just supplying a good PnP for those people overseas who can't afford the shipping.

All purposes work well and I think a $1 commitment pledge for the PnP given out immediatly is the best choice if you have the PnP ready.

James
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04/16/2013 12:02 pm

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I thought as much. Just wanting to confirm thanks.
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04/17/2013 6:55 pm

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When looking at kickstarters to back, I always feel like people who offer PnP versions of their game have more confidence in their game than people who do not.
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