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Jungle
12/04/2012 11:15 am

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Regist.: 12/04/2012
Argomenti: 9
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Jungle
  • Overview
    • Initial difficulty of all jungle camps has been increased
    • Camp difficulty and rewards have been re-distributed more into the large monster in each camp
    • Scaling difficulty and rewards of the primary jungle camps have been significantly increased
    • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
    • New jungle items have been added to the store and old jungle items have been adjusted
  • Leashing has been changed
    • Jungle monsters now attack the closest target rather than chasing their original target
    • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3
    • Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box)
  • The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
  • Giant Wolf
    • Base Health increased to 900 from 550
    • Health per minute increased to 40 from 31
    • Base Attack Damage increased to 35 from 24
    • Attack Damage per minute increased 0.7 from 0.44
    • Base Gold increased to 44 from 40
    • Gold per minute increased to 0.65 from 0.43
    • Base Experience increased to 153 from 128
    • Experience per minute increased to 2.3 from 1.5
    • Movement Speed reduced to 443 from 510
    • Critical Strike damage reduced to 150% from 300%
  • Wolf
    • Base Health reduced to 300 from 360
    • Health per minute increased to 25 from 16.5
    • Base Attack Damage reduced to 8 from 14
    • Attack Damage per minute increased to 0.43 from 0.286
    • Base Gold reduced to 4 from 5
    • Gold per minute increased to 0.081 from 0.054
    • Experience per minute increased to 0.32 from 0.2136
    • Movement Speed reduced to 443 from 510
    • Critical Strike damage reduced to 150% from 200%
  • Wraith
    • Base Health increased to 750 from 400
    • Health per minute increased to 39 from 28
    • Base Attack Damage increased to 35 from 25
    • Attack Damage per minute increased to 0.75 from 0.5
    • Base Gold reduced to 25 from 33
    • Gold per minute increased to 0.72 from 0.48
    • Base Experience reduced to 103 from 105
    • Experience per minute increased to 2.1 from 1.4
    • Attack Range reduced to 300 from 650
  • Lesser Wraith
    • Base Health reduced to 250 from 275
    • Health per minute increased to 18 from 12.1
    • Base Attack Damage reduced to 10 from 17
    • Attack Damage per minute increased to 0.33 from 0.2195
    • Base Gold reduced to 3 from 4
    • Gold per minute increased to 0.054 from 0.036
    • Base Experience reduced to 15 from 22
    • Experience per minute increased to 0.16 from 0.1064
  • Big Golem
    • Base Health increased to 1000 from 950
    • Health per minute increased to 48 from 37
    • Attack Damage per minute increased to 1.6 from 1.05
    • Base Gold increased to 45 from 40
    • Gold per minute increased to 0.8 from 0.38
    • Base Experience increased to 137 from 117
    • Experience per minute increased to 2.4 from 1.55
    • Movement Speed increased 350 from 300
    • Attack Range increased to 150 from 100
    • Magic Resist reduced to -10 from 0
  • Golem
    • Base Health increased to 500 from 450
    • Health per minute increased to 37 from 25
    • Attack Damage per minute increased to 1.3 from 0.84
    • Gold per minute increased to 0.23 from 0.15
    • Experience per minute increased to 1.6 from 1.08
    • Movement Speed increased to 350 from 300
    • Attack Range increased to 150 from 100
    • Magic Resist reduced to -10 from 0
  • Ancient Golem
    • Base Health increased to 1500 from 1350
  • Lizard Elder
    • Base Health increased to 1500 from 1350
  • Young Lizard
    • Base Health increased to 300 from 250
  • Dragon
    • Base Health increased to 3500 from 3200
    • Health per minute increased to 240 from 220
    • Attack Range reduced to 350 from 500
  • Baron Nashor
    • Base Health increased to 8800 from 8000
    • Health per minute increased to 140 from 125
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