| 09/19/2016 2:24 am |
 NEWBIE

Regist.: 09/19/2016 Topics: 1 Posts: 3
 OFFLINE | Hi,
I am trying to make a game character that is basically an alien blob, one of the challenges I am facing is that the character is arm-less (no appendages what so ever).
The problem is that I need to have the character "Grow" an arm (or two) to shoot or handle things, I have tried to create a morph but 3DMax won't allow it unless the number of vertices match.
I have tried to create a model that simply scales up the hands (What was I thinking  ) but the results were not right, I am however able to switch between two models at run time.
Any suggestions?
I am using bones to animate the character.
I am using Unreal Engine 4.13 for the Game engine and 3DMax (Student License) for modeling. |
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| 09/27/2016 12:18 am |
 NEWBIE

Regist.: 09/19/2016 Topics: 1 Posts: 3
 OFFLINE | At Lease I got Views, That's something |
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