| 01/23/2012 5:23 pm |
 NEWBIE

Regist.: 01/23/2012 Topics: 1 Posts: 2
 OFFLINE | If you have some ideas for scenarios for the field post them up. The more detailed the better so maybe we can get them together to play. |
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| 01/24/2012 5:53 pm |
 Administrator Senior Member

Regist.: 01/23/2012 Topics: 5 Posts: 15
 OFFLINE | I pulled these from a few websites
Town control: instead of car control. Whoever has the most captured buildings wins. You must have a player inside the building at the end of the time limit to consider the building captured. In case of a multi room building it would be which ever team controlled more of the rooms.
Jail: Jail building or room is to be place between in the middle between two teams. when a player is hit they goto the jail and wait until tagged by a live team mate. Whoever has the least team mates in jail at the end of the time limit wins.
Jail Variation: the jail for your team is located near your enemies spawn same concept but a lot more difficult.
Fox and Hounds: Basically you have an absurd about of hounds, and a limited number of Foxes. if 50 players were there then 5 foxes and 45 hounds. The foxes are released about 2 minutes before the game starts, once the game starts the hounds are released to hunt down the foxes. In order for the foxes to win at least one has to outlast the time limit.
The Seige: Would need to be a town game i think for it to work properly, lets say 50 people are there, 40 would need to be town defenders, and 10 would be attackers. If an attacker is hit they return to spawn and attack, if a defender is hit, they return to attackers spawn and become attackers. Which ever side at the end of the game has the most players wins.
Seal Team Extraction: 1:3 or 1:4 ratio on players. Seal teams objective is to make it to an extraction point that the defending team doesn't know were it is. The defending team is to react to the seal team but has no idea were the extraction point but needs to defend it by reacting to the seal team.
sweet medic idea: we need 3x5 index cards. and on them we will write down the type of injury and how long it would take to re spawn from the injury. We then fold them in half and tape one side. We then decide how many each player will receive before they are completely out of the game. Lets use 5 in this example. so if we have 50 people we need. 250 cards. each player will then draw 5 cards at random to place on them. You can play whatever scenario you want but once hit you yell hit then lay down on the ground and pull a card, whatever time limit the card has you remain in place for that length of time.. count using 1...1000 2...1000 etc... until you reach the time limit. Then your back into the game. Once you have no more cards you are out of the game for good. Another Option for this is using a medic to do this same idea, they would have a stop watch, when hit in order for a medic to heal you they would have to draw a card and wait out the time limit with you. You could still use drag rules etc to get you to safety before you start your time limit.
Another medic idea: each player is given 1 rope that have 5 knots in it. Once hit the player yells hit. They must wait for another player to reach them. at this point the player pulls out one rope and has his team mate begin untying the knots. Once the rope has no more knots the player is back into the game. If the player cannot be reached by another player they may opt to return to respawn. Once you hit respawn you may tie five knots back in your rope and reuse. The rope is only to simulate tending to the wounded. If your hit while tending to your teammate you both return to respawn or wait for another teammate to come finish the job on each of you.
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................ Razorbacks FTW!
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| 01/26/2012 3:11 pm |
 NEWBIE

Regist.: 01/23/2012 Topics: 1 Posts: 7
 OFFLINE | Fox and hounds sounds cool for a short quick game maybe, but the problem i see there possibly, if the foxes stay silent and move carefully they could evade the hounds completely and then the game maybe over without a shot fired.
Long shot i know, cool win though. |
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| 01/26/2012 3:12 pm |
 NEWBIE

Regist.: 01/23/2012 Topics: 1 Posts: 7
 OFFLINE | Also the seal team extraction sounds really interesting!
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| 01/26/2012 11:08 pm |
 Administrator Senior Member

Regist.: 01/23/2012 Topics: 5 Posts: 15
 OFFLINE | fox and hounds if done right foxes should basically be on the run if we ran it it would probably be like a football field head start LOL then the rest would go in... seal team extraction i think would be really fun i'll have to talk to chuck and see what he thinks... i also like the idea of siege but again would be a cluster at the start haha. might make for an intersted warm up game. |
................ Razorbacks FTW!
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