| 05/04/2011 5:08 pm |
 Administrator Cool Senior Member

Regist.: 05/03/2011 Topics: 30 Posts: 23
 OFFLINE | -Health in Project:Renegade will be dynamic and encompassing. Your character's body within the game will react to the stresses induced by game play as a normal human body would. If you walk for a long period of time, or go a long time without water or hydration then your character will get tired and dehydrated. This will be reflected in game by first certain motor skills decreasing. You may not be able to run for as long or carry a heavy load for a long time. You will see sweat forming on your screen, your character's breathing will become more labored, and it will take you longer to recover from stressful activities. If you ignore these symptoms for long enough your screen will start to blur and eventually your character will blackout from fatigue/dehydration. You can combat this by using a camelback or drinking water, driving/riding in vehicles to reduce the amount you walk, and "resting".
-Injury/Damage
In the game damage done to you will be totally realistic. Your body will not be rendered as a solid object, but with all the parts of a human body rendered as well. Organs, brains, blood, etc will be present whenever your character is visible. Blood will have velocity based on what hits you not a red cloud that looks the same for every hit. Where you are shot in the game matters. If you are shot in the head, through the head or through the heart then you will die instantly. If you get shot in the stomach, your death will not be immediate but rather slow and labored and you might be able to save yourself. Body armor will also play a key role in this. If you are shot in the arm or the leg, then depending on the location and extent, then you will have limited or no use of that limb. You will also have the ability and option to extract the bullet, seal the wound, and continue the fight. Also to immerse the player, small touches like flinches from close calls or ruptured ear drums from close explosions will affect the character. |
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