GoPL's Forum > Guardians > Game Help/Strategies
Guild Conquest - Land of Earth
Page 1 / 1
Guild Conquest - Land of Earth
01/28/2013 3:51 am

Administrator
Cool Senior Member


Regist.: 01/25/2013
Topics: 22
Posts: 0
OFFLINE
Land of Earth

Introduction
  • Land of Earth is unlocked and made accessible to guilds at guild rank level 5
  • Fundamentally, the concept behind Land of Earth is similar to Land of Fire/Mist; defending an establishment from attacks. Unlike Land of Fire/Mist, there are no monsters to kill though. Once a guild advances to level 5, it will automatically receive a 4-gate Castle to defend (through magic).
  • Each of the 4 gates (towers) can have up to 25 defenders and each represent a certain essence type : attack, defense, damage or health.
  • A guild's land of earth can be attacked at any time, when opposition officer/guild master declare war on the land (though there is a 24 hours cooldown period in between attacks). Once a castle is attacked, the attackers will have 24 hours and 1000 actions available for each of the towers.
  • Guild master and officers can arrange guild members to defend in any of the towers (an ability they do not currently have in mist lands) if the Land of Earth is not vulnerable at that point in time. It is also possible to defend in both mist lands and earth lands concurrently at the moment (subject to change).

Attacking
  • Only Guild Master and officers can start a war (this will cost some guild essence). Attacked lands will appear in the enemy lands list for each member as "officer tagged" lands (it is also possible to get a link that you can share with your members). An assault on specific towers is not started until someone attacks it. This means that it is possible to only attack one of the 4 gates a castle has.
  • As in Land of Mist, the goal is to stun everyone in that gate within 1000 actions. Once all defenders are brought down to below 200 health, a crystal will be revealed, requiring another 10 tokens to destroy. After a successful attack on the crystals, the attacker guild will receive some guild exp and some essence (same type as gate that was just destroyed)
  • The actions available will be correctly revealed after a guild has declared war; prior to declaring war, an incorrect number might be displayed. It is not known at the moment if it is a deliberate design, or an oversight by the devs.
  • A failed assault will have negative consequences for the attacking guild! Essence and guild exp can be lost if a guild fails in the attempt. If a guild loses enough guild exp to lose a rank, then they will lose it! (you cannot drop below rank 5 though) Losing a guild rank will, as a consequence, remove all previous privileges that rank granted, including access to guild war shop items and perhaps more importantly, losing all progress for your guild's essence storage tanks (as level for those are limited by guild level).
  • Similarly, failing to defend against assaults would result in loss of guild exp and essence.

Reasons to participate in Land of Earth
  • Having full essence storage tanks grants % guild wide bonuses to its members for the 4 essence types.
  • Guilds need to defend their castle in land of earth in order to preserve these guild wide bonuses (and to maintain access to guild war shop)
  • Land of Earth is also the easiest way to advance in guild ranks above rank 5. A higher guild rank gives the possibility to upgrade essence storage tanks, which when filled will grant stat bonuses (to attack /defense /damage /health) to all guild members (the more essence, the higher the bonus)
Quote   
Page 1 / 1
Login with Facebook to post
Preview