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Generale
12/04/2012 12:31 pm

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Utente Junior


Regist.: 12/04/2012
Argomenti: 9
Interventi: 0
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General (Stats)
  • Basic Cost for Stats
    • Attack Damage has generally been made cheaper by roughly 5 to 10%.
    • Attack Speed has generally been made more expensive by roughly 20%
    • Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20%
    • Basic items have had their statistics and gold values adjusted to match.
  • Premiums for Tier 3 items
    • Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before.
  • Penetration Changes
    • % Penetration now applies before Flat Penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both.
    • Last Whisper's Armor Penetration reduced to 35% from 40%
    • Void Staff's Magic Penetration reduced to 35% from 40%
    • Haunting Guise Magic Penetration reduced to 15 from 20
    • Sorcerer's Shoes Magic Penetration reduced to 15 from 20
  • Movement Speed
    • Movement Speed bonus on all Boot items has been reduced by 25
    • Base Movement Speed on all champions has been increased by 25


Summoner's Rift

  • Gold adjustments
  • Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate
  • Melee Minion
    • Base gold value reduced to 20 from 22
    • Ranged Minion
      • Base gold value reduced to 15 from 16
      • Siege Minion
        • Base gold value increased to 40 from 27
        • Scaling gold value based on time increased to 1 from 0.5
        • Minion gold values now update more often on a 90 second interval instead of 180
        • Kill and Death streak adjustments
          • Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
          • Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
            • Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
            • Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
            • Assist Gold
              • The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.

                Twisted Treeline
                • Increased low level death times and slightly decreased high level death times
                • Reduced the amount of experience split by two and three nearby players
                • Clarified the mana regeneration bonus on the altar tooltips
                • Tweaked Altar vision rules
                  • Neutral altars will no longer grant vision
                  • Stealthed champions can no longer capture altars
                  • Evelynn will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth)
                  • Items
                    • Blackfire Torch
                      • Reduced magic penetration from 20 to 15
                      • Decreased maximum charges from 25 to 18
                      • Decreased the duration of the burn effect from 3 to 2 seconds
                      • Increased the delay between charge gains from 1 to 1.5 seconds
                      • Increased the burn amount from 1.67% to 1.75% of max health per second
                      • Fixed a bug that caused the first tick of burn to not consume a charge
                      • Grez's Spectral Lantern
                        • New Recipe: Cloth Armor + Vampiric Scepter
                        • Total Gold Cost: 1250 (combine cost: 150)
                        • +25 Attack Damage
                        • +20 Armor
                        • +12% Life Steal
                        • Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage.
                        • Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
                        • Temporarily disabled Lord Van Damm's Pillager (conflicts with new Black Cleaver)
                        • Temporarily disabled Wicked Hatchet (conflicts with new Executioner's Calling)
                        • The following new Season 3 items are disabled:
                          • Hunter's Machete
                          • Madred’s Razors (reworked)
                          • Spirit Stone and its upgrades
                          • Liandry's Torment
                          • Homeguard Enchant
                          • Ohmwrecker
                          • Sightstone
                          • Ruby Sightstone
                          • Runic Bulwark
                            Crystal Scar
                            • Increased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing
                            • The following new Season 3 items are disabled:
                              • Hunter's Machete
                              • Spirit Stone and its upgrades
                              • Liandry's Torment
                              • Homeguard Enchant
                              • Ohmwrecker
                              • Sightstone
                              • Ruby Sightstone

                              Proving Grounds
                              • The following new Season 3 items are disabled:
                                • Hunter's Machete
                                • Spirit Stone and its upgrades
                                • Homeguard Enchant
                                • Ohmwrecker
                                • Sightstone
                                • Ruby Sightstone
                                • Crystalline Flask
                              • Citazione   
                                12/04/2012 2:26 pm

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                                Regist.: 12/04/2012
                                Argomenti: 0
                                Interventi: 3
                                OFFLINE
                                in pratica i minions valgono meno, l'arp è una merda perciò ti fai tank come un boss ti sparano proiettili e glieli ricaghi in faccia ridendo, se nn ammazzi il cannoncino nn giocare ad carry mai piu e incentrano tutto sul pvp e sul non dare mai nemmeno una kill che se muori sei fottuto.. non si può piu farmare cristiani. (antonino sei fottuto)
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