Digimon Masters > Digimon Masters > Suggestions
Gameplay Suggestions
Page 1 / 2 1 - 2 Next »
Gameplay Suggestions
10/22/2011 1:39 am

Junior Member


Regist.: 10/21/2011
Topics: 2
Posts: 8
OFFLINE
My main suggestion is that GDMO should have the same gameplay aspects as KDMO.  This mostly concerns the game time limit, the level difference limit on getting mercenary eggs, and the hatching rate.

Now I realize that the company is reviewing the time limit and thinking about removing it after OB.  I would like to thank Joymax for taking the time to listen to the players' opinions.  Knowing that the company is just willing to listen is a good aspect of the company.  That being said I think that the situation surrounding the limit could have been handled better.  Since there was no limit in pre-cbt, a lot of people were caught off guard when there was one in obt.  Joymax should've made an announcement about the addition of the limit before obt release and explained why they felt it was necessary.  Doing so would've spared a lot of rage/whining about the limit.  With that in mind I hope that there will be better communication from Joymax about gameplay changes in the future.

Next, I feel that level difference limit in getting mercenaries is unnecessary.  Not only does it ruin chances of farming enough eggs to hatch even just a 3/5, but it also results in a 'dead end' of sorts in the game.  For example I have a level 45 Gaomon, but I really want a Gabumon.  I can't farm any eggs at all because there is no digimon in the Gabumon line (so far) that will drop eggs.  That would be fixed with new content, but once I level past any Gabumon line digimon in that content, my only option is to buy Gabumon eggs.  Farming the eggs myself should be a viable option as it is one in KDMO.  
I understand that one of the points of this limit is to keep high level players from overrunning new player areas, but is it really such a problem in KDMO that it had to be changed in GDMO?  Perhaps someone who has played KDMO can answer for me.  If it is not a problem then the only reason for this limit would be to limit farming capability so that more people use the cash shop eggs.  I certainly hope this is not the case.  If removing the limit is really non-negotiable, then instead of limiting farming by level why not have it limited to digimon stage instead.  For example use a rookie to get eggs from a rookie, use a rookie or champion to get eggs from a champion, and so on.  This would allow the higher level players with better equipment and max skill levels to be able to farm lower level digimon with relative ease without completely overrunning new players.

Finally, there's the issue with the hatching rate.  There have been a lot of people complaining about it and probably an equal amount that have no problem with it.  All that I ask is that the hatching rate should be the same as KDMO.  Many people have commented that they feel that the rate is lower in GDMO than KDMO.  
Again the only reason I can see for this change is to further discourage in-game egg farming and encourage more use of the cash shop.  I really hope this is not the case as it greatly hurts the relationship between Joymax and it's MMO players.  The best MMO games I've played have always been the ones that have a balance between the cash shop and alternative in-game options.  Ntreev's MMO Trickster has (what I feel to be) a good balance between the two.  They hold cash shop point earning events semi-occasionally, have equipment sets in-game that are pretty equivalent to cash shop sets, but also have some cash shop exclusive items so that there is incentive to use the cash shop.  As a result I don't feel like I'm getting forced to use the cash shop and I'm more likely to actually use the cash shop since I feel that the company deserves the money.
I think that creating such a balance is key in maintaining players who buy from the cash shop as well as the game itself.  To this day I do not have a favorable impression of WeMade (I am well aware that Joymax and WeMade merged recently)from when I played DBO.  There were multiple incidents where it seemed like the company was dishonest and greedy and the result was that many players quit.  I myself only played DBO for less than a year then quit due to not only the lack of content, but also because of the way WeMade treated the DBO players.  I would also like to note that I never bought any items from the cash shop either due to the latter reason.  To be fair my impression of WeMade did improve after they implemented being able to rent and eventually own previously cash shop exclusive digimon and more in-game events.  However, I still do not play DBO (or any other WeMade game) because of the bad impression the company has left.
If the reason for the decreased hatching rate in GDMO (assuming it is less) is a different reason then what I've proposed and changing it to be the same as KDMO isn't possible, I hope that Joymax considers some alternatives.  Hatching rate increase events every once in a while (and I don't mean every few weeks, but maybe every several months) would help people accept the lower rate better.  Also events where there is possibility of receiving a 3/5,4/5,5/5 egg as a reward (besides the very few we get in the beginning quests) could also help.

I sincerely hope that at least the board moderator at least looks at this and is able to communicate these suggestions to the Joymax staff.  Any other players who can offer support or critique to these suggestions please do.  After all, these suggestions won't mean much if I'm the only one supporting them.  This situation is a perfect example of "If it isn't broken, then don't fix it".  All I really want is to be able to play and enjoy the game like the others who have played KDMO. Finally, I would like to thank Joymax for bringing over GDMO as I've always wanted to play it.  I hope that they continue to be aware of and listen to the players' opinions in the future.  Thanks for reading =)  
Quote   
10/22/2011 2:35 am

Forum Addict


Regist.: 10/18/2011
Topics: 15
Posts: 93
OFFLINE
well i agre that the 3h limit must go after OBT.but about the hatch rate the hatching rate is good but the problem is the merceneray< egg drop rate its to low in kdmo in 1-2h grind you get alot fo eggs but in gdmo 2-3
Quote   
10/22/2011 4:32 pm

Junior Member


Regist.: 10/21/2011
Topics: 2
Posts: 8
OFFLINE

Originally Posted by Mario Varga:
well i agre that the 3h limit must go after OBT.but about the hatch rate the hatching rate is good but the problem is the merceneray< egg drop rate its to low in kdmo in 1-2h grind you get alot fo eggs but in gdmo 2-3



Yeah that would be another alternative to the issues with the hatch rate.  Getting more eggs would make the low hatch rate at least bearable.

Ideally, since many complain that the hatch/drop rate is lower in GDMO, an increase to the same rate in KDMO would be awesome.  However if there really is no difference between the rates in GDMO and KDMO we'll probably have to settle for hatch/drop rate increase events or 3/5,4/5,5/5 egg reward events.

I really hope I get an official answer to if the rates really are different in GDMO, just to finally settle this issue.
Quote   
10/23/2011 4:50 am

Cool Senior Member


Regist.: 10/18/2011
Topics: 3
Posts: 70
OFFLINE
Actually, that 10 level limit WAS present in Pre-CBT. That is where I initially tested and proved the theory. It isn't impossible to get eggs from lower mobs, but it is extremely difficult. As far as the rates go, they are all, each and every one of them, perfect. People need to quit frickin' comparing GDMO to KDMO. GDMO should be an improvement upon the gameplay, not a complete copy of it. MMOs and their awesome loot are meant to be difficult to acquire. This isn't Digimon World 2 where you can just go give toys to the Digimon and get them. Hard work and dedication must be had. Oh no, you broke 10 eggs trying to get a 4/5. Big deal. Increasing any rate to have players constantly getting Digimon is completely ridiculous. Everybody will be getting everything they want and just ruining the gameplay on a whole. MMOs are NOT about that. They want us for the long haul, and ultimately, want us to splurge at least a few times in the cash shop. Increasing any of the rates is not the correct way to go about getting that accomplished. All you younger players need to lay off with you self-serving "suggestions" and passing them off as "beneficial to all." If you are too lazy to actually work at getting the things you want in a MMO, then purchase an egg from the cash shop. It WON'T break. Guaranteed. And don't tell me you can't afford $7. Anyone could scrounge that up in a day or two.
Quote   
10/23/2011 5:32 am

Forum Addict


Regist.: 10/18/2011
Topics: 15
Posts: 93
OFFLINE
i cant afford $7 for an egg cause of the diference in curencies and so cant many other people from a lot of countries.Its easy for you to say cause looks like you live  the USA or another well developed country.. and i stil lthink the mercenary egg drop should be a bit higher when more digimon are implemented in game
Quote   
10/23/2011 6:38 am

Senior Member


Regist.: 10/18/2011
Topics: 6
Posts: 25
OFFLINE
i agree with the 3 hour limit but the hatch rate is good for me.

or i'm out of digimon's i can buy some from other players or the cash shop.

but what i don't like atm or you buy a egg from the cash shop and it is 3/5 it is    +- 74% size i think for cash shop items they must begin with 100% size it is more fair for the buyers with real money and better for the economy of the game and you are stimulation people for buying something from the cash shop.

some people are now thinking oh that person have buyed a cash shop egg and it is 75% i can better farm on the eggs for a 3/5 i have the same size and same digimon without buying something with real money.

so far my opinion.
Quote   
10/23/2011 6:55 am

Forum Fanatic


Regist.: 10/20/2011
Topics: 4
Posts: 242
OFFLINE
Indeed, I would rather spend an extra dollar or two for a guarantee of 4/5 or 5/5 respectably, or farm until I get it than spending money and get a 3/5 champion and someone who spent the same cash as me is getting a 5/5!

other than that all rates seem fine to me, you get lucky every once in a while and feel better with what you get that way
................
FelipeDSilva lvl 45
Guild:DigiDestined
AgumonX lvl 41
C. Agumon 123% lvl 56
Gabumon 122% lvl 51
Patamon 124% lvl 41
Salamon 121% lvl 41
Gotsumon 123% lvl 46
Veedramon 122% lvl 41
MechaNorimon 122% lvl 44
Impmon 123% lvl 41
Piyomon 124%
DemiMeramon 106% lvl 41
Elecmon 123%
ExVmon 123%
Quote   
10/23/2011 8:56 am

Forum Addict


Regist.: 10/18/2011
Topics: 15
Posts: 93
OFFLINE
then they should put an option to buy merc egg 3/5 4/5 5/5 but they should all have diferent prices instead of the random egg.
Quote   
10/23/2011 2:29 pm

Forum Fanatic


Regist.: 10/20/2011
Topics: 4
Posts: 242
OFFLINE
Totally agree, maybe have a really cheap "random", then a kind of cheap 3/5 and have like 10 P.Silk or so difference between all of them
that would give a higher incentive to spend the cash on them
................
FelipeDSilva lvl 45
Guild:DigiDestined
AgumonX lvl 41
C. Agumon 123% lvl 56
Gabumon 122% lvl 51
Patamon 124% lvl 41
Salamon 121% lvl 41
Gotsumon 123% lvl 46
Veedramon 122% lvl 41
MechaNorimon 122% lvl 44
Impmon 123% lvl 41
Piyomon 124%
DemiMeramon 106% lvl 41
Elecmon 123%
ExVmon 123%
Quote   
10/23/2011 5:04 pm

Junior Member


Regist.: 10/21/2011
Topics: 2
Posts: 8
OFFLINE

Originally Posted by Anthony Ethridge:
Actually, that 10 level limit WAS present in Pre-CBT. That is where I initially tested and proved the theory. It isn't impossible to get eggs from lower mobs, but it is extremely difficult. As far as the rates go, they are all, each and every one of them, perfect. People need to quit frickin' comparing GDMO to KDMO. GDMO should be an improvement upon the gameplay, not a complete copy of it. MMOs and their awesome loot are meant to be difficult to acquire. This isn't Digimon World 2 where you can just go give toys to the Digimon and get them. Hard work and dedication must be had. Oh no, you broke 10 eggs trying to get a 4/5. Big deal. Increasing any rate to have players constantly getting Digimon is completely ridiculous. Everybody will be getting everything they want and just ruining the gameplay on a whole. MMOs are NOT about that. They want us for the long haul, and ultimately, want us to splurge at least a few times in the cash shop. Increasing any of the rates is not the correct way to go about getting that accomplished. All you younger players need to lay off with you self-serving "suggestions" and passing them off as "beneficial to all." If you are too lazy to actually work at getting the things you want in a MMO, then purchase an egg from the cash shop. It WON'T break. Guaranteed. And don't tell me you can't afford $7. Anyone could scrounge that up in a day or two.



Fist of all, there's no need to flame people.  I merely made the suggestions because if the rates really are lower then that is not an 'improvement' in gameplay.  All that does is force people to use the cash shop more.

If the rates really are the same between KDMO and GDMO, I have no problem with it then.  I was really hoping for an official comment on if they are or not.  I have no problem grinding and farming to get the digimon I want.  Although with the level difference limit it makes it hard to even farm for the eggs I want.

Sure I can afford cash shop eggs if I really wanted, that's not a problem.  The problem I have is when a company puts too much emphasis on the cash shop over in-game alternatives.  I am well aware that all they're probably concerned with is making money, any company is. I just hope they would balance that with a good gaming experience for the players.

I would really like to see GDMO do well since I really like the game itself and I would like to play it in the long run.
Quote   
10/23/2011 9:45 pm

Cool Senior Member


Regist.: 10/18/2011
Topics: 3
Posts: 70
OFFLINE
In the eyes of the selfish and greedy, a lower drop rate wouldn't be an improvement. Regardless, it is. Having eggs drop constantly is poor management and makes the game unbalanced and a lot less interesting. Finally nabbing that 4/5 or 5/5 you were going for only to look around and see that almost everyone else has one too, is quite disheartening. Defeats the purpose of having the different sizes to begin with. Lastly, that was far from flaming anyone. I could do so if requested, but my post remains correct. The Millennial Generation is impatient, rude, greedy and self serving. It is just a fact. Now individuals may differ and veer from that generalization, but that is how it is on the whole.
Quote   
10/23/2011 10:17 pm

Junior Member


Regist.: 10/21/2011
Topics: 2
Posts: 8
OFFLINE
Ok so if you're not flaming, at least you can stop the insults.  There's no need to insult when your expressing your opinion on the issue.  

I'm not even apart of the Millennial Generation, I was born in the late 80s. Not to mention I never suggested to have eggs drop constantly and I agree that getting a 4/5 or a 5/5 should be difficult. Other wise, you're right, it would be worth less.    

The main reason why I even bothered to create this topic was that I felt that the ONLY reason the rates were changed (if they even were)was to force people to use the cash shop more, which I don't agree with.  If rates were changed because of another reason then so be it, I have no qualms with it.

I suggested those 3 things, but I never said nor do I expect those 3 things to probably change at all (besides the time limit).  I wanted to get this topic out there to see what people think about it since I see a lot of the same on the free board on the site.  If anything I'd like the egg drop level difference removed/changed/expanded the most so that I can farm for the digimon I want, no matter what the hatch/drop rate is.
Quote   
10/24/2011 8:39 pm

Cool Senior Member


Regist.: 10/18/2011
Topics: 3
Posts: 70
OFFLINE
I understand this. And my posting allows the thread to remain near the top so your suggestions are noted. However, you can't honestly tell me it is fair to new players if a wave of level 71s come in and farm the crap out of a level 9 Gabumon. I mean really, in no way is that fair. People would be stealing the mobs they need for quests or stealing the potential drops these lower leveled players would be getting from mobs of their own level. Also, there are quest eggs. 6 of them in fact. Hatch those to use for farming other Digimon. Digitalic has supplied all the tools necessary to farm these lower levels without your higher leveled Digimon. It is up to the player to utilize them. If a player decided to ditch the eggs, or scan them for cores, then it is that player's fault they don't have any low level Digimon to use for farming. Not Digitalic's. And that definitely does not warrant the changing of a game mechanic for the player's lack of foresight. I never meant to actively point you out as a member of the Millennial Generation, but most players younger than my generation tend to be the way I described above. Again, not saying all of them are. And as far as pushing people to use the cash shop, well, they need money to keep this game alive after all. No better way to get it. And I don't mean to be crude. But can you honestly tell me you want them increased because you genuinely feel it is NEEDED to make the game more enjoyable? Or rather it is because you simply want what you want, as soon as you can get it?
Quote   
10/24/2011 9:51 pm

Senior Member


Regist.: 10/18/2011
Topics: 3
Posts: 39
OFFLINE
I understand that one of the points of this limit is to keep high level players from overrunning new player areas, but is it really such a problem in KDMO that it had to be changed in GDMO? Perhaps someone who has played KDMO can answer for me.
________________________________


NO that is not a problem in KDMO, indeed i never see no one complaining about that.
There are people here (i dont give names) saying its a problem but it is not...
Quote   
10/24/2011 10:09 pm

Forum Fanatic


Regist.: 10/20/2011
Topics: 4
Posts: 242
OFFLINE
well I had a level 41 Gabumon and a level 31 AgumonX and I wanted a Gotsumon... so I farmed out Meteormons until I got my 4/5 Gotsumon... plus it gets boring to farm low levels (even thouhgt you might use more disks or food with the higher levels)
so now I have a Gotsumon lvl 10 ready to farm the new digis of appropiate lvl
It would be boring to be farming Biyomons or Greymons when I can be fighting Garudamons and MetalGreymons
................
FelipeDSilva lvl 45
Guild:DigiDestined
AgumonX lvl 41
C. Agumon 123% lvl 56
Gabumon 122% lvl 51
Patamon 124% lvl 41
Salamon 121% lvl 41
Gotsumon 123% lvl 46
Veedramon 122% lvl 41
MechaNorimon 122% lvl 44
Impmon 123% lvl 41
Piyomon 124%
DemiMeramon 106% lvl 41
Elecmon 123%
ExVmon 123%
Quote   
Page 1 / 2 1 - 2 Next »
Login with Facebook to post
Preview