Digimon Masters > Digimon Masters > General Discussion
Drop rate for high lvls
Page 3 / 3 1 - 2 - 3 « previous
Drop rate for high lvls
11/05/2011 10:03 am

Junior Member


Regist.: 10/21/2011
Topics: 0
Posts: 18
OFFLINE
I sure do hope so, cuz if you dont cash the game can become unplayable really fast. The removal of the system would be the best, with the modification to the system to be 15-20 levels, and i mean real levels, to be a good alternate. For now its supposedly 10, but once you get 5 levels above, you can kiss your drops goodbye.
Quote   
11/05/2011 10:32 am

Forum Addict


Regist.: 10/23/2011
Topics: 8
Posts: 122
OFFLINE

Originally Posted by Geo Vala:
Which, btw, youll prolly need to hatch a new digimon if you hited 46, as farming in sabers with those prices on the vitamins means losing more than you make. Unless you cash.



DO. NOT. I repeat. DO NOT. Buy the higher up vitamins. Buy Small Vitamin A and Red Bean Bread.


For the price of the higher items, you can buy twice even three times as many of the smaller grade ones. You may be healing more often, but you heal more for the cost.
................
IGN: Xir
Quote   
11/05/2011 10:48 am

Forum Addict


Regist.: 10/17/2011
Topics: 5
Posts: 186
OFFLINE

Originally Posted by Dylan Lehman:

Originally Posted by Geo Vala:
Which, btw, youll prolly need to hatch a new digimon if you hited 46, as farming in sabers with those prices on the vitamins means losing more than you make. Unless you cash.



DO. NOT. I repeat. DO NOT. Buy the higher up vitamins. Buy Small Vitamin A and Red Bean Bread.


For the price of the higher items, you can buy twice even three times as many of the smaller grade ones. You may be healing more often, but you heal more for the cost.



Considering the economy within the game right now, cost efficiency is very important. xD
................
Tamer (Level):
Matt (35)
Guild:
GlobalDMO (Leader)
Partner (Level:
Gaomon (46)
http://www.axiomfiles.com/images/ProfileThumbs/G/psig541291993.png

Quote   
11/05/2011 10:49 am

Junior Member


Regist.: 10/21/2011
Topics: 0
Posts: 18
OFFLINE
I have my own style for this from KDMO. The small vitamins are nice on low levels, but for mega, im using medium A. I want one that would refil at least 2 times my F1 and or F2. Been playing that syle for more than 54 level on KDMO, and it works miracles for me. And it did in GDMO, till they changed the prices. Now im trying to get used to small vitamins, tho i prefered the previous style.
Quote   
11/05/2011 10:59 am

Forum Addict


Regist.: 10/17/2011
Topics: 5
Posts: 186
OFFLINE
I'm still trying to understand the logic behind the changed prices of the vitamins...if anything it was unnecessary compared to things they could have done instead. Like changing the price of a shop permit or guild permit.
................
Tamer (Level):
Matt (35)
Guild:
GlobalDMO (Leader)
Partner (Level:
Gaomon (46)
http://www.axiomfiles.com/images/ProfileThumbs/G/psig541291993.png

Quote   
11/05/2011 11:03 am

Junior Member


Regist.: 10/21/2011
Topics: 0
Posts: 18
OFFLINE

Originally Posted by Matt DeRosa:
I'm still trying to understand the logic behind the changed prices of the vitamins...if anything it was unnecessary compared to things they could have done instead. Like changing the price of a shop permit or guild permit.


That makes two of us pal. Really bad call from joymax. Really bad.
Quote   
11/05/2011 11:25 am

Senior Member


Regist.: 10/18/2011
Topics: 3
Posts: 39
OFFLINE
Balance in the restriction is useless, we need to take off totally that ridiculous restriction.
Quote   
11/05/2011 11:35 am

Forum Addict


Regist.: 10/17/2011
Topics: 5
Posts: 186
OFFLINE

Originally Posted by Iagui de Freitas:
Balance in the restriction is useless, we need to take off totally that ridiculous restriction.



Well one of the reasons it's there is to stop players that can one-shot the Digimon and get tons of drops in a matter of minutes. It would slow down leveling for lower leveled people, and cause mass chaos in the market...
................
Tamer (Level):
Matt (35)
Guild:
GlobalDMO (Leader)
Partner (Level:
Gaomon (46)
http://www.axiomfiles.com/images/ProfileThumbs/G/psig541291993.png

Quote   
11/07/2011 1:51 pm

Senior Member


Regist.: 10/18/2011
Topics: 3
Posts: 39
OFFLINE
I really want know if joymax is thinking in change that.
Until now they didn't sayd anything.
Quote   
11/07/2011 5:43 pm

Forum Addict


Regist.: 10/17/2011
Topics: 5
Posts: 186
OFFLINE

Originally Posted by Iagui de Freitas:
I really want know if joymax is thinking in change that.
Until now they didn't sayd anything.



I doubt they will. Later on higher level forms of what we can only fight during our rookie and champion phases will be mobs in like the 40+ zones.
................
Tamer (Level):
Matt (35)
Guild:
GlobalDMO (Leader)
Partner (Level:
Gaomon (46)
http://www.axiomfiles.com/images/ProfileThumbs/G/psig541291993.png

Quote   
11/07/2011 5:50 pm

NEWBIE


Regist.: 10/28/2011
Topics: 0
Posts: 1
OFFLINE
how come in KDMO there is no lvl limit? joymax failed on that
Quote   
11/07/2011 5:58 pm

Forum Addict


Regist.: 10/17/2011
Topics: 5
Posts: 186
OFFLINE

Originally Posted by Houawa Yang:
how come in KDMO there is no lvl limit? joymax failed on that

Mainly because of bots. It's to avoid bot farming and to avoid higher levels one-hitting Digimon for drops which is kinda unfair.
................
Tamer (Level):
Matt (35)
Guild:
GlobalDMO (Leader)
Partner (Level:
Gaomon (46)
http://www.axiomfiles.com/images/ProfileThumbs/G/psig541291993.png

Quote   
11/07/2011 6:22 pm

Junior Member


Regist.: 10/25/2011
Topics: 2
Posts: 14
OFFLINE
I think it is more unfair that when we train our digimon to high level, they become completely useless. I wish they sold an item in the cash shop that makes your xp rate to 0% but drops stay the same (or even better: remove the damn limit so our high level digimons wont be useless anymore). There is no point training digimon to high level because you can't do anything with it.
Quote   
11/07/2011 7:10 pm

Forum Addict


Regist.: 10/22/2011
Topics: 5
Posts: 142
OFFLINE
As many times as this issue has been brought up on the free forums all the people that are KDMO players say it isn't really an issue. When a new digimon gets released all the high level players go and farm each of their evos for about a week or so and then its not an issue any more.

They tend to farm the higher forms because they give better drops. If you can 1 shot gabumon and get A attributes and 25 cracked eggs and you can kill weregarurumons just as fast but get C attributes and 100 cracked eggs whats the point in going after gabumon?
Quote   
11/07/2011 8:34 pm

Junior Member


Regist.: 10/25/2011
Topics: 0
Posts: 11
OFFLINE

Originally Posted by Matt DeRosa:

Originally Posted by Houawa Yang:
how come in KDMO there is no lvl limit? joymax failed on that

[It's] to avoid higher levels one-hitting Digimon for drops which is kinda unfair.



Do you guys understand  how an MMORPG works? We're supposed to be able to one-shot mobs that are significantly lower level than us. What would be the point of grinding 80 levels if it's still difficult to kill that caterpie/kobold/koromon/(insert other low level mob here) with ease. And in the case of farming, it's supposed to be a mundane task of killing something (usually lower level than you) over and over so that you can get the drops. If it's too hard now, level up and come back later to farm some more.

And to all those people who are saying it will crowd the maps stopping lower levels from leveling up? No it won't. The maps are already over-crowded with us farming pumpkins, and there are still plenty of koromon running around to kill. And at lower levels you only need 10 kills to level up and move on. The high levels are the ones that will be sitting around for 20+ hours farming drops.

Learn to MMO people. I'm sure joymax will remove the limit sooner or later, but the longer they wait, the more people they WILL lose in the process.
Quote   
Page 3 / 3 1 - 2 - 3 « previous
Login with Facebook to post
Preview