 Junior Member

Regist.: 05/03/2011 Topics: 3 Posts: 9
 OFFLINE | It's important to expand upon the option to simply do nothing while playing the game. Often times when players are involved in a game, they are pushed to follow an extremely linear story that allows for little or no deviation. Games like Mass Effect, Fallout 3, or Grand Theft Auto do allow for variation in the way you choose to go about playing the game, whether it be the missions you choose to do, or the way you do the missions themselves, however they storylines within are not persistant. What I mean by that is that, if you don't do anything; the game doesn't do anything. Time may progress, but as far as options or missions, nothing whatsoever changes.
What I would like to see with Project: Renegade, is that you have the option to simply do nothing (in terms of advancing the storyline) and at the same time have the overarching conflict continue without you. Of course you could pause and stop the action while you aren't playing, but when you are just sitting around, there will be things going around in the universe of the game that you have absolutely no control over.
So you wonder, why does the option to do nothing enhance the gaming experience? Well, first there are those who don't play games to accomplish objectives. Most gamers (**** gamers in particular) get an edge, a buzz, off of completing tasks set before them. However, especially today with extremely short attention spans and the rise of the casual gamer, people aren't always on the lookout for the next mission. There are plenty of people that play open ended games just for the little things. Like blowing up stuff, or hunting animals around the game. Certainly everyone is not like this, but there are plenty among us that just like to pick up a game to have a good time more than to try to conquer and achieve something.
I'll have more on this later when I get back from chow. |