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05/25/2011 11:41 am

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Cool Senior Member


Regist.: 05/03/2011
Topics: 30
Posts: 23
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During the game there will be the need to speak with many different characters for various reasons. The game will employ a dynamic conversation system where not only is your response important but also the timing of your response. You will be able to access the different speech options you have at any time as the other character is speaking and can choose the option you want at any time. You can cut off the other player, make them wait on a reply, or even reply on time but how you deliver what you are going to say will be vital towards how they take your response.
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05/25/2011 8:36 pm

Junior Member


Regist.: 05/03/2011
Topics: 3
Posts: 9
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I really like the way that Heavy Rain for the PS3 handles conversations and actions in general. Instead of picking pre-planned phrases, you pick a subject or feeling that will play a script. The options float in front of you, and are timed as to make the conversation feel more real an involved. The conversation could directly influence someone's  perception of you, or the actions they will take as a result of your response.
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05/26/2011 1:37 am

Cool Senior Member


Regist.: 05/05/2011
Topics: 10
Posts: 26
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I like this, dont know much of the programming involved on this but if we can do it, why not! This will be tricky in character development, an impatient person may not take too kindly to having to wait around for an answer,so it will be different depending on the person and not the same generic program accross all NPC's. It means we will have to extra cautious in potraying characters' personalities in the game.
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