Why turrets packed closer together are better - in my opinion.
The first thing to know is CF - its a military term for concentrated fire and has been used to mean central fire by some gamers, both are the same concept. Basically when setting up weapons/foxholes/etc (turrets). you decide on avenues of approach and CF those points most likely to be used by the enemy - that way, even firing blindly at night, you're shooting at the area most likely occupied by attackers.
In BP, you have the ability to control the avenue of approach. The Curtis' design does this, but anyone who plays TD games a lot knows that while turret rows are good, eventually enemy will slip past and that making a big CF in an area that slows down or contains the enemy is even better.
In my design, I have no guns on outer ring, they are all inside with OP and warehouses. On top of this, I have my river run/entrance starting beyond the range of most of my weapons. 3 turrets are reachable from the outside but I have buildings stacked near these (my labs towards the top, my docks and shipyard in the south). Thus, if they take out any turrets on 1st run by hitting from outside the ring, my base is stacking up damage towards DP.
Secondly, there is a corner right at my entrance that, once you start going around is the CF of my entire base. This is meant to prevent multiple attacks - if they come in to hit the turrets with mortars there, they will be doing splash damage to all the buildings there as well as taking damage from, at the least, the 1st row of Sents.
Here is an image showing the CF (the reddest point on the image at my entrance) - every sent and mortar (all lvl 3 currently) can fire at this point:
Its meant to force a rush - in a rush its hard to focus on certain towers with all your ship because a proper rush has them bundled together. If you move one in slowly at a time in a long line, they are more likely to be taken out one at a time as they move in.
With my turrets close to the WH and OP, it allows me to use the same CF design to cover all the bases so any rusher that goes past still needs to take out towers before taking out WH and OP.
Here is an image showing the coverage of the water spaces inside my base:
The only weapon that has some internal space not covered is the mortars:
As it stands, I imagine a good FF rush fleet of rippers/cutlasses could rush my base and have some or most get through. I can't stop a higher level person from coming through.