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Armor
05/04/2011 5:26 pm

Administrator
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-Body armor will be a deterrant towards weapons and bullets. This will consist of (but not limited to) kevlar, police/military body armor and helmets, ceramic plating, SWAT gear, etc. This will add to your overall resiliency but will not ever provide invincibility. Certain armor will have more or less effectiveness depending on the ammo type you are up against. Armor piercing rounds could shred through most armors.
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05/07/2011 3:00 pm

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Body armor will be a pretty important part of the game, but not so much as to overshadows the weapons or vehicles. Armor won't ever make you invincible, just better protected. It will range from just the clothing on your back to hi-tech ceramic "dragon-skin" type armor.

Depending on which storyline/faction you side with, your character will need to take on a different appearance. I say "need to" because you don't have to, but if you don't, you either won't be admitted to the facility governed by the faction, or they will lite you up right there on the spot.

Each group will have its own armor.

Here will be listed ideas for different clothing/armor starting from the base layer

NWC:
Black undershirt
Gray or Black fatigues
Black Combat boots
Composite armor plate inserted into vest
MOLLE type vest colored to match terrain. The vest isn't exactly MOLLE, but a futuristic version with a grid that allows for super fast attachments
Attachable pockets, pouches, holster, mag dumps
Elbow pads/Knee pads: composite material, same color as vest
Gloves: This is an important part of the uniform. The gloves take and monitor your body. They project the prints and lines of your hand onto the outside of the glove. From this projection, any wall scanners or guns can read you and access your profile. This can be helpful is trying to break into an enemy compound or create default settings for how you want your weapon set up. (Stock full out, grips down, riser up, full out/ burst, etc.)
Helmet: By far the most critical part of the uniform. The helmet covers the entire head rather than just the top and sides. It has a heads up display (HUD) on the inside of the visor. It can display ammunition, status, up-linked videos,images,waypoints, etc. The helmet also has a mic for communication to other members on the same network.

Rebels:
The rebels will have a considerably more simple loadout. Clothes will normally be civilian casual, maybe jeans a jacket. However, these clothes will often be supplemented with actual US military gear. The amount of military gear will depend entirely on the local and culture of the faction of rebels. One faction might be made up of young vets hell-bent on remove the NWC from power. That faction will have fully outfitted US military gear (at least what they have managed to salvage).

Random clothes will be able to be found through out your experiences and travels. You might find a some jeans, then pick up some NWC boots and gloves, then wear a hooded sweat shirt with an old US military vest. Everything is customizable and interchangeable. Anything you can think of putting on that you see in game can be worn.
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05/13/2011 2:45 am

Cool Senior Member


Regist.: 05/05/2011
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"Gloves: This is an important part of the uniform. The gloves take and monitor your body. They project the prints and lines of your hand onto the outside of the glove. From this projection, any wall scanners or guns can read you and access your profile."

If that's the case then why not make it so that the guns will be able to read these fingerpprints, a NWC weapon would then "in theory" not be able to be turned agianst it's owner or be used by someone whith another fingerprint pattern. This could be a challenge that the player would have to overcome... acquire gloves, re configure the weapon to read his/her prints (Might tie into gunsmithing abilities or have some specialized person you can take the gun to), etc...

Ths would limit the players options in the game initially, where they could only use what rebel guns they can find or buy. Later thogh, as the player begins to know people and catch on to the just of the game they will be able to use NWC weaponry (And this does not have o be limited to guns but can be extended to vehicles too)
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05/13/2011 9:50 am

Administrator
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Yes ken we were thinking that the guns for the NWC would be able to read the fingerprints and would "calibrate" to the user. ie. sets in scope adjusts the stock, trigger sensitivity, fire mode etc. If the rebels got a hold of this weapon then it would fire just like a normal weapon. If they found a way to "hack" the gloves then they would have access to these customizable features. also if they had access to modding the gloves then they would be able to sneak into NWC and government or military sites since they would have access.
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05/14/2011 3:17 am

NEWBIE


Regist.: 05/07/2011
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Hacker's Gloves? Gloves with the ability to Override any in place settings, positions, etc. Goes along with Perks, higher level electronics,crafting.. you could make these gloves, or have to be given them by rebels/ NWC's version is called Administrator's Gloves same idea. Some Gloves could have a security system to disable any type of infiltration systems on them, idk if you guys want to be this in depth with the gloves.  
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05/17/2011 2:36 pm

NEWBIE


Regist.: 05/06/2011
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Just tossing my two cents in with the armor. AP rounds will indeed punch through armor fairly well, the way they are designed limits the amount of damage done on an organic target. Being that the ammunition is generally much harder, such as a steel penetrator instead of a standard lead core bullet, the bullet is less likely to fragment or mushroom after going into flesh and muscle. In some cases it can pass right through the body, doing little damage, especially on small or thin individuals. Just something to consider.
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