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A message to the creators of AquaLife 3D
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A message to the creators of AquaLife 3D
09/07/2013 4:42 pm

NEWBIE


Regist.: 05/07/2013
Topics: 1
Posts: 0
OFFLINE
I am experiencing frustration with your product.

Level 36 is attained at 1,800,000 experience points, 500,000 experience points needed to go from level 35 to level 36.
Unless a player purchases diamonds, there are probably not very many in inventory, so buying experience point fish with diamonds is not an option.

The highest experience fish that can be purchased with gold is the Batoidea, which gains one level every 4 days (20 days to full growth), gives 1500 experience (75 xp per day), sells for 4,000 gold, but is PURCHASED for 20,000 gold, a loss of 16,000 gold per fish.
This is not economically feasible, and most other higher level fish are the same way, a considerable loss of funds in exchange for very little experience.

The highest level fish that does not deplete funds is the Lyretail Hogfish which grows one level in 20 hours (5 days to full growth), gives 200 experience (60 xp per day), sells for 1,700 gold, and is purchased for 500 gold, a gain of 1,200 gold.
At 30 fish, the Lyretail Hogfish gives 1,800 experience every 5 days, but 500,000 experience is needed to get from level 35 to level 36, so almost FOUR YEARS to get from level 35 to level 36.
(500,000 divided by 1,800 = 277, multiplied by 5 days = 1389, divided by 365 days = 4 years)

I understand that game companies want to make money so they place players in the position of wanting to purchase things like diamonds, and thats fine.
But this is making it practically impossible for average people to play the free version, and to be quite honest, despite the fact that this is a beautiful game, I will probably quit playing it because I simply can not advance and it has become frustrating and very boring.

I hope you understand that putting out a free version to get people hooked on playing only to make it impossible to advance unless they start buying little ones and zeros from you does not work on those who have no money to spend, and only causes them to be frustrated with your product and stop using it, greatly reducing the chance that they will return when they do have disposable income.

It would be much better if you made special items only available through purchase of diamonds, and made it possible for those playing the free version to actually advance.
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10/11/2013 4:21 pm

Senior Member


Regist.: 08/20/2013
Topics: 12
Posts: 14
OFFLINE
psssttt, get two jellyfish and a bunch of seahorses, with a healthy jellyfish floating around, each seahorse will be worth 202000 gold.

the secret is to keep the jellyfish from reaching level 11.
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11/22/2013 4:49 pm

NEWBIE


Regist.: 11/21/2013
Topics: 1
Posts: 3
OFFLINE
how do you keep the jellyfish from reaching lvl 11?
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11/24/2013 5:59 am

Moderator
Administrator
Forum Expert


Regist.: 12/06/2012
Topics: 6
Posts: 840
OFFLINE

Originally Posted by Yaribel Pantoja:
how do you keep the jellyfish from reaching lvl 11?




While a pet is hungry, it doesn't grow.
................
Support - service advicing people about what they should do after they have caused a backflash. Its common first advice is to cause another backflash and compare sensations.
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