Human VS Alien > Suggestions
A LONG POST
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A LONG POST
01/12/2011 8:00 am

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Regist.: 01/11/2011
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Some random boss

Type of boss- Elementalist

*boss can use all elements of the small little thingies, including fire, ice, lightning, wood, darkness(you already made the darkness one)

Fire monster- Emphasises high attack power, attacks with fire breath with sword-like range
Ice monster- Emphasises freezing conditions, attacks with a mid long range ice stake attack (ice projectile- slow) that freezes at a set rate and dealing damage. *CRUCIAL to ensure that attacks have ample warning
Lightning- Emphasises speed, attacks with a energy blast-like attack with a slightly small range when in range of the player, with damage slightly on the higher side.
Wood- Attacks just like those cusco aliens, but excluding the stun, albeit with higher attack strength. Emphasises continual healing with time

Boss attacks
(ratings of damage out of 5 stars)

Summons- All 5 of the irritating things(randomly summons two at a time, just make it somewhat the same timing as that ice spider boss thingy in runescape )

Fire attack- Blazing Circle
Damage ****
- A circle of fire appears with the boss as the origin, burning any characters in range.

Ice attack- Icicle Gatling
Damage *(per hit), ****(all hits)
- After some warning, relatively fast icicles start shooting at the player. *must be able to be sidestepped in time*

Lightning attack- Current Rush
Damage ***
- After an animation on charging with electricity, it rushes forward, pushing back and stunning with damage to all in its way.*the animation must be long enough for dodging*

Wood(no wood attack in this case, its just periodic healing)- this probably needs repeated tuning as the amount healed must be reasonable
Damage NIL

Darkness- Dark Hand Move that the little bugger can do
Damage **

(this is probably enough to murder an average person, including the programmer who tries to attempt this insane task)

Notes:
It is important to ensure that the monsters summoned are not in mobs that are too large, especially at the start.

Probable update:
Elementalist skillbook (obtainable by defeating the elemental boss)

1. Fire Charge
*increases normal attacks' damage (just the swing) by a set percentage for a set duration, by using mp to enpower the weapon with the fire element.wood type monsters hit receive double damage, whereas fire and ice type monsters receive half the damage. (this damage referred to is the buffed up damage)

2. Ice Charge
*adds a chance for the weapon's normal swing to freeze the enemy for a set duration. This move uses mp to enpower the weapon with the ice element for a short duration. Fire type monsters hit receive double damage, whereas lightning and ice type monsters receive half the damage.

3. Lightning Charge
*adds speed to the character and giving the character a chance to negate the stun effect. The attack is also minorly buffed with the lighning element to *very slightly* increase damage. Ice type monsters hit receive double damage, whereas lightning and wood type monsters receive half the damage. (this damage  referred to is the buffed up damage)

4. Wood Charge
*Empowers the weapon with the power of wood. Advice to weaken the weapon a little, like a 10% reduction in damage. At a set percentage, heal 20% of the damage dealt by a normal attack when the weapon is empowered.

5. Elemental Discharge
*A strong attack that requires the element to first be charged with an element. with the damage buff/reduction, it deals a strong attack (the wood attribute healing is applicable here) to one monster. After this move, the elemental charge is deactivated.

//this should be crazy enough for you to program.

a loophole.
- as the dagger is upgraded further, the damage dealt is actually REDUCED instead of increased. This pretty much defeats the purpose of upgrading totally, cuz the attack strength at higher lvls is totally pathetic. Realize it?

i'll post more stuff if i think of them, or i realize them (PROVIDED YOU GODDAMN RELEASE MORE LVLS=P)

ok that's it. whaddaya think?
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01/12/2011 8:01 am

Junior Member


Regist.: 01/11/2011
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btw the fire monsters' burn can be used as a status effect, periodically damaging a minor (MUST BE SMALL) % of the character's hp
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01/14/2011 12:39 am

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Junior Member


Regist.: 01/09/2011
Topics: 5
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1) Actually, aliens having something with 'wood' as attacks sounds very weird.
2) Daggers do not really weaken when upgraded. It boosts Accuracy and Movement Speed by quite a lot...
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01/14/2011 3:15 am

Junior Member


Regist.: 01/11/2011
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waiting for new floors... still waiting....  
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